-summertime

Slovakia
On FACEIT since 2015 171 matches tracked
Last updated:

How does -summertime play?

Rating 1.01 (from 166 matches) K/R 0.71 ADR 78.2 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 29%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 166 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 13% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 21%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,750-2,999 ELO

Compared with 10,561 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 54%+2 pp · Ø 52% better than 65%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 62%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 7%−4 pp · Ø 11% better than 40%
K/D 1.01−0.04 · Ø 1.05 better than 29%
Pistol kills per match 2.8
Knife kills 2 in 171 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).

2K rounds 11.9%−1.6 pp · Ø 13.5% better than 10%
3K rounds 3.6%−0.7 pp · Ø 4.3% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 28%
4Ks and aces 9x 4K, 4 aces in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

32% of nades dealing damage or blinding and so slightly below the average (34%).

Utility hit rate 32%−2 pp · Ø 34% better than 33%
Utility damage per round 3.8−0.2 · Ø 4.0 better than 46%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 46%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
ELO +242
= Stayed the same
Win rate at 54%
▼ Got worse
K/R −0.05, Rating −0.10, ADR −6.5, Headshots −4 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.69
MayJunJulAugSepOct

Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.75).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −112 ELO
49 matches · 45% win rate
On Mirage −88 ELO
42 matches · 50% win rate
On Anubis −33 ELO
28 matches · 50% win rate

-summertime loses the most ELO in match 1 of the day: −112 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.93 · Mirage
  2. Most kills in a match: 40 · Nuke
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
50% better than 36%
0.73 better than 37%
80.7 better than 43%
1.04 better than 44%
56% of 142 duels better than 72%
38% of 37 situations right on the average
Dust 232
69% better than 94%
0.73 better than 38%
81.9 better than 51%
1.05 better than 46%
49% of 108 duels better than 33%
38% of 21 situations right on the average
Anubis28
50% better than 36%
0.70 better than 25%
77.2 better than 25%
0.99 better than 27%
50% of 109 duels better than 37%
35% of 23 situations better than 41%
Ancient19
53% right on the average
0.63 better than 4%
69.5 better than 3%
0.91 better than 8%
49% of 67 duels better than 32%
36% of 11 situations better than 45%
Cache19
63% better than 68%
0.72 better than 25%
76.6 better than 18%
1.02 better than 27%
58% of 40 duels better than 68%
55% of 11 situations better than 83%
Nuke17
59% better than 59%
0.72 better than 28%
78.6 better than 29%
1.01 better than 29%
56% of 72 duels better than 66%
60% of 5 situations better than 91%
Inferno13
31% -
0.64 -
74.7 -
0.89-
51% of 41 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -summertime plays

Across 171 matches -summertime averages K/R 0.71 and ADR 78.2; the rating across the 166 rated matches is 1.01. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 69% win rate in 32 matches. In 54 of 166 matches the rating was 1.10 or higher (33%), in 62 it was below 0.90. In 104 matches with detailed stats: 9 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. -summertime loses the most ELO in match 1 of the day (−112 ELO, win rate 45%). Things go best in match 3 of the day (+25 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +25 ELO. Improved over the last three months: ELO +242. Got weaker: K/R −0.05, Rating −0.10, ADR −6.5, Headshots −4 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.