-summertime
How does -summertime play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).
Compared with 10,561 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 8% of rounds and so well below the average (11%).
Clutch
Average2.0 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average1.01 K/D and so just below the average (1.05).
Impact
WeaknessExactly 2 kills in 11.9% of rounds and so clearly below the average (13.5%).
Utility and deaths
Average32% of nades dealing damage or blinding and so slightly below the average (34%).
Progress
One value per month, dashed line is the level 10 · 2,750-2,999 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.76. Last 3 months: 0.69 (at the start 0.74). Clearly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.09. Last 3 months: 0.97 (at the start 1.07). Clearly below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 83.6. Last 3 months: 75.9 (at the start 82.4). Clearly below the average (81.3).
Share of headshot kills
Best month: June 2026 with 58%. Last 3 months: 48% (at the start 52%). Clearly below the average (52%).
Matches won (win rate)
Best month: July 2026 with 62%. Last 3 months unchanged at 54%. Slightly above the average (52%).
Best month: August 2026 with 2,819. Last 3 months: 2,793 (at the start 2,551).
Rounds with first kill
Best month: August 2026 with 8%.
1v1 clutches won
Best month: August 2026 with 42%.
Patterns
From the last 171 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-summertime loses the most ELO in match 1 of the day: −112 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.93 · Mirage
- Most kills in a match: 40 · Nuke
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 171 matchesCompared with players on the same level who have at least 15 matches on the map.
How -summertime plays
Across 171 matches -summertime averages K/R 0.71 and ADR 78.2; the rating across the 166 rated matches is 1.01. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Dust 2 with a 69% win rate in 32 matches. In 54 of 166 matches the rating was 1.10 or higher (33%), in 62 it was below 0.90. In 104 matches with detailed stats: 9 4Ks and 4 aces. Best month by rating: July 2026 at 1.09. -summertime loses the most ELO in match 1 of the day (−112 ELO, win rate 45%). Things go best in match 3 of the day (+25 ELO, win rate 70%). Match no. 3 of the day goes best: 70% win rate, +25 ELO. Improved over the last three months: ELO +242. Got weaker: K/R −0.05, Rating −0.10, ADR −6.5, Headshots −4 pp. Unchanged in recent months: Win rate at 54%. Last 30 days: 1 matches, win rate 0%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.