-sublime

Russia
On FACEIT since 2016 75 matches tracked
Last updated:

How does -sublime play?

Rating 0.99 K/R 0.70 ADR 76.8 from 75 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 26%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 75 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (69 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 26%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 39%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 77%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 86%
AWP share of kills 2%−10 pp · Ø 12% better than 12%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.7

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.4%).

2K rounds 11.8%−1.6 pp · Ø 13.4% better than 11%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 20%
MVPs per match 2.3−0.1 · Ø 2.4 better than 42%
4Ks and aces 12x 4K, 1 ace in 69 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.30).

Utility hit rate 30%−5 pp · Ø 35% better than 19%
Utility damage per round 2.9−1.2 · Ø 4.1 better than 19%
Enemies flashed per round 0.08−0.22 · Ø 0.30 better than 2%
Deaths per round 70%−2 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -sublime is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 69 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.68
JulAugSepOct

Best month: July 2026 with 0.81.

Patterns

From the last 75 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −25 ELO
24 matches · 54% win rate
On Ancient −3 ELO
29 matches · 45% win rate

-sublime loses the most ELO on Anubis: −25 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.01 · Inferno
  3. Most kills in a match: 30 · Anubis

Maps in detail

from the last 75 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient29
45% better than 26%
0.71 better than 28%
79.0 better than 31%
0.99 better than 31%
56% of 114 duels better than 70%
39% of 18 situations better than 53%
Anubis24
54% better than 57%
0.69 better than 22%
76.3 better than 24%
0.99 better than 30%
57% of 89 duels better than 76%
44% of 16 situations better than 63%
Cache8
38% -
0.65 -
72.1 -
0.95-
55% of 29 duels -
0% of 2 situations -
Nuke8
38% -
0.62 -
71.8 -
0.88-
47% of 38 duels -
60% of 5 situations -
Inferno5
80% -
0.84 -
81.1 -
1.22-
56% of 16 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sublime plays

Across 75 matches -sublime averages K/R 0.70, ADR 76.8 and a rating of 0.99. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 30%, better than only 19% of level 10 · 2,500-2,749 ELO players. Averages 15.9 kills per match with 57% headshots. The strongest map is Anubis with a 54% win rate in 24 matches. In 27 of 75 matches the rating was 1.10 or higher (36%), in 30 it was below 0.90. In 69 matches with detailed stats: 12 4Ks and 1 ace. Best month by rating: July 2026 at 1.22. -sublime loses the most ELO on Anubis (−25 ELO, win rate 54%). Things go best in match 2 of the day (±0 ELO, win rate 60%). Match no. 2 of the day goes best: 60% win rate. Last 30 days: 4 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.