-str0go_ment

Russia
On FACEIT since 2019 233 matches tracked 15 matches in 30 days
ELO ▲ 94
3,311
30-day peak: 3,311
Rank EU ▼ 313 places
#2,336
Russia #647 in Russia
30 days · prev. #2,023 · best #2,023
Last updated:

How does -str0go_ment play?

Rating 1.07 K/R 0.79 ADR 87.8 from 233 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 233 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average. Higher headshot rate than the level 10 · 3,000-3,499 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 96%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

1.2 clutch kills per match and so well below the average (1.6).

Clutch 1v1 won 45%+3 pp · Ø 42% better than 79%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 19%
Clutch kills per match 1.2−0.4 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

61% headshots and so well above the average (53%).

Headshot rate 61%+8 pp · Ø 53% better than 90%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.03−0.02 · Ø 1.05 better than 31%
Pistol kills per match 3.8
Knife kills 1 in 233 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.3% of rounds and so clearly above the average (13.5%).

2K rounds 15.3%+1.8 pp · Ø 13.5% better than 81%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 43x 4K, 8 aces in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (71%). Lower is better.

Utility hit rate 29%−5 pp · Ø 34% better than 17%
Utility damage per round 3.5−0.4 · Ø 3.9 better than 39%
Enemies flashed per round 0.40+0.08 · Ø 0.32 better than 73%
Deaths per round 77%+6 pp · Ø 71% better than 1%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -str0go_ment is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 183 matches from the last 3 months and 17 before.

Kills per round (K/R)

0.79
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.85.

Patterns

From the last 233 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −81 ELO
23 matches · 43% win rate
On Anubis −13 ELO
24 matches · 46% win rate
Between 18:00 and 24:00 −226 ELO, win rate 39%
On Mondays −15 ELO, win rate 31%

-str0go_ment loses the most ELO on Nuke: −81 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 46 · Overpass

Maps in detail

from the last 233 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 287
56% better than 54%
0.84 better than 82%
93.0 better than 90%
1.15 better than 72%
56% of 535 duels better than 69%
43% of 35 situations better than 60%
Mirage74
54% better than 47%
0.76 right on the average
85.1 better than 64%
1.03 better than 37%
47% of 474 duels better than 19%
56% of 36 situations better than 91%
Anubis24
46% better than 20%
0.77 better than 58%
83.7 better than 61%
1.03 better than 39%
54% of 182 duels better than 59%
40% of 5 situations better than 53%
Nuke23
43% better than 11%
0.74 better than 36%
82.0 better than 47%
0.95 better than 12%
56% of 146 duels better than 64%
29% of 7 situations better than 23%
Ancient14
57% -
0.81 -
88.7 -
1.11-
54% of 106 duels -
50% of 6 situations -
Cache6
33% -
0.87 -
93.5 -
1.13-
56% of 34 duels -
25% of 4 situations -
Inferno4
0% -
0.51 -
66.6 -
0.70-
28% of 18 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -str0go_ment plays

Across 233 matches -str0go_ment averages K/R 0.79, ADR 87.8 and a rating of 1.07. Biggest strength: Rounds with first kill at 16%, better than 96% of level 10 · 3,000-3,499 ELO players. Most room to improve: Deaths per round at 77%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.6 kills per match with 61% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 103 of 233 matches the rating was 1.10 or higher (44%), in 83 it was below 0.90. In 181 matches with detailed stats: 43 4Ks and 8 aces. Best month by rating: September 2026 at 1.16. -str0go_ment loses the most ELO on Nuke (−81 ELO, win rate 43%). Things go best on Dust 2 (+191 ELO, win rate 56%). Last 30 days: 15 matches, win rate 53%, net ELO +56.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.