-story

Portugal
FACEIT verified FACEIT verified On FACEIT since 2015 164 matches tracked 14 matches in 30 days
ELO ▲ 135
3,627
30-day peak: 3,627
Rank EU ▼ 64 places
#655
Portugal #7 in Portugal
30 days · prev. #591 · best #591
Last updated:

How does -story play?

Rating 1.23 (from 121 matches) K/R 0.84 ADR 87.4 from 164 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 86%
Rating distribution from 121 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 31% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 6% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,500+ ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,500+ ELO average. More first kills per match than the level 10 · 3,500+ ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

3,500+ ELO

Compared with 1,153 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so clearly above the average (55%).

Rounds with first kill 14%+2 pp · Ø 12% better than 78%
Opening duels won 60%+5 pp · Ø 55% better than 85%

Clutch

Average
Last one alive

51% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 51%+12 pp · Ø 39% better than 93%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 14%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (53%).

Headshot rate 40%−13 pp · Ø 53% better than 6%
AWP share of kills 39%+25 pp · Ø 14% better than 94%
K/D 1.31+0.19 · Ø 1.12 better than 85%
Pistol kills per match 2.8
Knife kills 3 in 164 matches

Impact

Strength
Damage and big rounds

3.1 MVPs per match and so well above the average (2.6).

2K rounds 15.9%+1.3 pp · Ø 14.6% better than 78%
3K rounds 5.9%+1.3 pp · Ø 4.6% better than 85%
MVPs per match 3.1+0.5 · Ø 2.6 better than 88%
4Ks and aces 19x 4K, 2 aces in 78 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.72 enemies flashed per round and so well above the average (0.35).

Utility hit rate 36%+2 pp · Ø 34% better than 68%
Utility damage per round 5.0+1.1 · Ø 3.9 better than 79%
Enemies flashed per round 0.72+0.37 · Ø 0.35 better than 99%
Deaths per round 64%−6 pp · Ø 70% better than 93%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.04, Rating +0.12
= Stayed the same
ADR at 89.0, Headshots at 39%
▼ Got worse
Win rate −13 pp, ELO −199

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.87
MayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.86 (at the start 0.82). Clearly above the average (0.79).

Patterns

From the last 164 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

With P3R3IIRA on the team no ELO value
45 matches · 58% win rate
On Mondays +49 ELO, win rate 61%

-story loses the most ELO with P3R3IIRA on the team: 58% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.73 · Nuke
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 40 · Ancient
  4. Longest win streak: 12 wins in a row · Ancient

Maps in detail

from the last 164 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient43
58% better than 46%
0.85 better than 73%
89.0 better than 64%
1.25 better than 84%
60% of 150 duels better than 80%
29% of 21 situations better than 22%
Dust 239
69% better than 84%
0.92 better than 88%
94.5 better than 83%
1.32 better than 88%
65% of 181 duels better than 91%
55% of 11 situations better than 83%
Inferno30
80% better than 98%
0.78 better than 66%
80.9 better than 47%
1.10 better than 64%
55% of 109 duels better than 64%
67% of 6 situations better than 95%
Nuke22
68% better than 89%
0.83 better than 77%
86.5 better than 68%
1.37-
60% of 53 duels better than 86%
60% of 5 situations better than 88%
Anubis21
67% better than 78%
0.80 right on the average
83.7 better than 40%
1.14 better than 52%
58% of 105 duels better than 69%
71% of 7 situations better than 96%
Cache7
71% -
0.80 -
83.0 -
1.20-
43% of 37 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -story plays

Across 164 matches -story averages K/R 0.84 and ADR 87.4; the rating across the 121 rated matches is 1.23. Biggest strength: Clutch 1v1 won at 51%, better than 93% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 40%, better than only 6% of level 10 · 3,500+ ELO players. Averages 18.0 kills per match with 40% headshots. The strongest map is Inferno with a 80% win rate in 30 matches. In 71 of 121 matches the rating was 1.10 or higher (59%), in 17 it was below 0.90. In 78 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: August 2026 at 1.27. -story loses the most ELO with P3R3IIRA on the team (Win rate 58% in 45 matches). Things go best on Inferno (+122 ELO, win rate 80%). Match no. 3 of the day goes best: 73% win rate, +121 ELO. Improved over the last three months: K/R +0.04, Rating +0.12. Got weaker: Win rate −13 pp, ELO −199. Unchanged in recent months: ADR at 89.0, Headshots at 39%. Last 30 days: 14 matches, win rate 79%, net ELO +154.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.