-stayX

Malaysia
76 matches tracked
ELO
1,535
Peak across the last 76 matches: 1,739
Rank SEA ▼ 9,992 places
#19,140
30 days · prev. #9,148 · best #9,148
Last updated:

How does -stayX play?

Rating 0.99 K/R 0.69 ADR 74.1 from 76 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 76 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 9% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 24%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More 1v1 and 1v2 wins than the level 8 average.
AWPerClutcher
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 52%+3 pp · Ø 49% better than 67%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 79%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

35% headshots and so well below the average (48%).

Headshot rate 35%−13 pp · Ø 48% better than 3%
AWP share of kills 32%+21 pp · Ø 11% better than 97%
K/D 0.99+0.02 · Ø 0.97 better than 47%
Pistol kills per match 2.6
Knife kills 2 in 76 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.2% of rounds and so slightly below the average (12.8%).

2K rounds 12.2%−0.6 pp · Ø 12.8% better than 26%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 10x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 58%
Enemies flashed per round 0.34+0.07 · Ø 0.27 better than 69%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
Whether -stayX is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 64 matches from the last 3 months and 12 before.

Kills per round (K/R)

0.77
JulAugSepOct

Best month: September 2026 with 0.77.

Patterns

From the last 76 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −23 ELO
20 matches · 30% win rate

-stayX loses the most ELO on Dust 2: −23 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Cache
  2. Highest rating in a match: 1.98 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 76 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 220
30% better than 3%
0.69 better than 33%
72.7 better than 16%
0.99 better than 43%
55% of 64 duels better than 76%
57% of 7 situations better than 91%
Mirage20
55% better than 66%
0.71 better than 42%
73.2 better than 19%
1.03 better than 58%
57% of 69 duels better than 85%
36% of 11 situations better than 44%
Ancient12
67% -
0.63 -
72.1 -
0.83-
61% of 36 duels -
29% of 7 situations -
Inferno9
44% -
0.67 -
74.8 -
0.93-
51% of 35 duels -
0% of 4 situations -
Anubis6
50% -
0.72 -
76.4 -
1.07-
45% of 29 duels -
33% of 3 situations -
Cache5
40% -
0.77 -
82.7 -
1.13-
46% of 24 duels -
67% of 3 situations -
Nuke3
33% -
0.74 -
75.0 -
1.04-
54% of 13 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -stayX plays

Across 76 matches -stayX averages K/R 0.69, ADR 74.1 and a rating of 0.99. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 8 players. Most room to improve: Headshot rate at 35%, better than only 3% of level 8 players. Averages 14.9 kills per match with 35% headshots. The strongest map is Ancient with a 67% win rate in 12 matches. In 25 of 76 matches the rating was 1.10 or higher (33%), in 33 it was below 0.90. In 55 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: September 2026 at 1.07. -stayX loses the most ELO on Dust 2 (−23 ELO, win rate 30%). Things go best on Mirage (+21 ELO, win rate 55%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.