-staxz

Russia
On FACEIT since 2020 262 matches tracked 109 matches in 30 days
ELO ▲ 136
2,529
30-day peak: 2,529
Rank EU
#47,732
Russia #13,625 in Russia
Last updated:

How does -staxz play?

Rating 0.98 K/R 0.69 ADR 75.3 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 262 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 22% normal 0.90 to 1.09 26% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 48%−4 pp · Ø 52% better than 18%

Clutch

Average
Last one alive

48% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 48%+9 pp · Ø 39% better than 90%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 32%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 68%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (51%).

Headshot rate 45%−6 pp · Ø 51% better than 17%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 1.00−0.04 · Ø 1.04 better than 29%
Pistol kills per match 2.5
Knife kills 6 in 262 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.2%).

2K rounds 13.0%−0.6 pp · Ø 13.6% better than 31%
3K rounds 3.1%−1.1 pp · Ø 4.2% better than 8%
MVPs per match 2.0−0.4 · Ø 2.4 better than 11%
4Ks and aces 20x 4K, 1 ace in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.15 enemies flashed per round and so well below the average (0.30).

Utility hit rate 40%+5 pp · Ø 35% better than 86%
Utility damage per round 3.8−0.3 · Ø 4.1 better than 43%
Enemies flashed per round 0.15−0.15 · Ø 0.30 better than 10%
Deaths per round 68%−3 pp · Ø 71% better than 83%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
Whether -staxz is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 249 matches from the last 3 months and 13 before.

Kills per round (K/R)

0.67
JunJulAugSepOct

Best month: August 2026 with 0.70.

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −45 ELO
78 matches · 60% win rate
On Ancient −30 ELO
46 matches · 48% win rate
Between 6:00 and 12:00 +45 ELO, win rate 46%
On Thursdays −60 ELO, win rate 40%

-staxz loses the most ELO on Mirage: −45 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 43 · Mirage
  2. Highest rating in a match: 2.04 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage78
60% better than 78%
0.72 better than 35%
79.3 better than 38%
1.03 better than 44%
51% of 279 duels better than 44%
49% of 70 situations better than 78%
Anubis53
60% better than 71%
0.68 better than 17%
75.3 better than 17%
0.98 better than 25%
52% of 193 duels right on the average
55% of 42 situations better than 85%
Ancient46
48% better than 35%
0.68 better than 18%
72.9 better than 10%
0.98 better than 28%
44% of 194 duels better than 12%
41% of 32 situations better than 58%
Dust 236
50% better than 41%
0.69 better than 23%
75.0 better than 18%
0.98 better than 27%
46% of 127 duels better than 19%
40% of 30 situations right on the average
Nuke27
44% better than 17%
0.64 better than 7%
68.6 better than 5%
0.90 better than 7%
39% of 90 duels better than 2%
27% of 15 situations better than 17%
Inferno21
43% better than 12%
0.64 better than 6%
75.2 better than 12%
0.87 better than 2%
49% of 84 duels better than 22%
50% of 8 situations better than 80%

Compared with players on the same level who have at least 15 matches on the map.

How -staxz plays

Across 262 matches -staxz averages K/R 0.69, ADR 75.3 and a rating of 0.98. Biggest strength: Clutch 1v1 won at 48%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: 3K rounds at 3.1%, better than only 8% of level 10 · 2,500-2,749 ELO players. Averages 15.1 kills per match with 45% headshots. The strongest map is Anubis with a 60% win rate in 53 matches. In 90 of 262 matches the rating was 1.10 or higher (34%), in 103 it was below 0.90. In 249 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: August 2026 at 0.99. -staxz loses the most ELO on Mirage (−45 ELO, win rate 60%). Things go best in match 1 of the day (+75 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +75 ELO. Last 30 days: 109 matches, win rate 53%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.