-st0p

Uzbekistan
105 matches tracked 105 matches in 30 days
Last updated:

How does -st0p play?

Rating 1.02 K/R 0.75 ADR 81.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 105 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 6 average.
Headshots
better than most on level 6 about average weaker than most
Level 6

Compared with 866 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 67%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

39% of 1v1s won and so right on the average (39%).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (45%).

Headshot rate 52%+7 pp · Ø 45% better than 85%
AWP share of kills 8%−2 pp · Ø 10% better than 45%
K/D 1.000.00 · Ø 1.00 right on the average
Pistol kills per match 3.4
Knife kills 1 in 105 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.7% of rounds and so slightly above the average (13.0%).

2K rounds 13.7%+0.7 pp · Ø 13.0% better than 72%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 68%
MVPs per match 2.1−0.1 · Ø 2.2 better than 46%
4Ks and aces 17x 4K, 4 aces in 105 matches

Utility and deaths

Average
Nades, flashes and deaths

2.7 utility damage per round and so well below the average (4.1).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 2.7−1.4 · Ø 4.1 better than 21%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 41%
Deaths per round 75%+3 pp · Ø 72% better than 27%

Progress

One value per month, dashed line is the level 6 average
Whether -st0p is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 105 matches, all from the last 3 months.

Kills per round (K/R)

0.75
SepOct

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −51 ELO
33 matches · 52% win rate
On Dust 2 −26 ELO
23 matches · 43% win rate
On Mondays −28 ELO, win rate 37%

-st0p loses the most ELO on Mirage: −51 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Mirage
  2. Highest rating in a match: 2.64 · Anubis
  3. Longest win streak: 7 wins in a row · Nuke

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage33
52% better than 60%
0.72 right on the average
79.6 better than 53%
0.98 better than 48%
51% of 155 duels better than 62%
25% of 12 situations better than 21%
Dust 223
43% better than 27%
0.73 better than 59%
79.8 better than 56%
0.97 better than 44%
46% of 106 duels better than 28%
56% of 18 situations better than 90%
Anubis22
64% better than 88%
0.80 better than 88%
82.7 better than 74%
1.12 better than 88%
50% of 120 duels better than 52%
14% of 14 situations better than 7%
Ancient13
31% -
0.73 -
79.7 -
0.99-
38% of 53 duels -
50% of 4 situations -
Cache8
63% -
0.89 -
92.5 -
1.20-
64% of 47 duels -
50% of 6 situations -
Inferno3
33% -
0.57 -
74.5 -
0.73-
57% of 14 duels -
-
Nuke3
67% -
0.81 -
78.2 -
1.09-
56% of 18 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -st0p plays

Across 105 matches -st0p averages K/R 0.75, ADR 81.1 and a rating of 1.02. Biggest strength: Headshot rate at 52%, better than 85% of level 6 players. Most room to improve: Utility damage per round at 2.7, better than only 21% of level 6 players. Averages 16.1 kills per match with 52% headshots. The strongest map is Anubis with a 64% win rate in 22 matches. In 40 of 105 matches the rating was 1.10 or higher (38%), in 40 it was below 0.90. In 105 matches with detailed stats: 17 4Ks and 4 aces. -st0p loses the most ELO on Mirage (−51 ELO, win rate 52%). Things go best on Anubis (+57 ELO, win rate 64%). Last 30 days: 105 matches, win rate 50%, net ELO +43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.