-ssg

AR
313 matches tracked 83 matches in 30 days
ELO ▲ 86
2,543
30-day peak: 2,605
Rank SA ▼ 179 places
#1,007 #148 in AR
30 days · before #828 · best #828
Last updated:

How does -ssg play?

Rating 1.18 (from 238 matches) K/R 0.87 ADR 91.4 from 313 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 91% on level 10
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with at least a normal rating (0.90 and up). 74%
Rating spread from 238 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 18% normal 0.90 to 1.09 19% weak 0.75 to 0.89 11% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 average. More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average.
AWPerMulti-killsEntry
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (243 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 16%+5 pp better than 98%
Opening duels won 58%+7 pp better than 91%

Clutch

Average
Last one alive
Clutch 1v1 won 44%+4 pp better than 78%
Clutch 1v2 won 25%+4 pp better than 74%
Clutch kills per match 1.5−0.1 better than 38%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 39%−12 pp better than 5%
AWP share of kills 32%+21 pp better than 97%
K/D 1.22+0.18 better than 92%
Pistol kills per match 3.7
Knife kills 4 in 313 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 15.0%+1.6 pp better than 82%
Rounds with 3K 5.7%+1.6 pp better than 93%
MVPs per match 2.8+0.4 better than 89%
4Ks and aces 71x 4K, 5 aces in 243 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 25%−10 pp better than 3%
Utility damage per round 2.6−1.5 better than 10%
Enemies flashed per round 0.24−0.06 better than 34%
Rounds with a death 71%0 pp level

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
ELO +89
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.08, ADR −9.3, Headshots −2 pp, Win rate −12 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOct

Best month: July 2026 with 0.93. Last 3 months: 0.85 (at the start 0.93).

Patterns

From the last 313 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Nuke −102 ELO
73 matches · 56% wins
On Mirage −65 ELO
90 matches · 54% wins
Between 0:00 and 6:00 −120 ELO, win rate 47%
On Tuesdays −111 ELO, win rate 43%

-ssg loses the most ELO on Nuke: −102 ELO, 56% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Anubis
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 52 · Cache

Maps in detail

from the last 313 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
54% better than 59%
0.87 better than 92%
91.2 better than 88%
1.15 better than 82%
59% of 568 duels better than 87%
32% of 37 situations better than 30%
Nuke73
56% better than 46%
0.89 better than 91%
93.7 better than 92%
1.24 better than 90%
55% of 461 duels better than 65%
53% of 38 situations better than 84%
Anubis38
53% level
0.87 better than 94%
89.6 better than 87%
1.19 better than 90%
58% of 216 duels better than 81%
45% of 22 situations better than 71%
Ancient37
41% better than 16%
0.89 better than 96%
93.7 better than 94%
1.28 better than 97%
61% of 200 duels better than 93%
28% of 29 situations better than 24%
Cache35
43% -
0.81 -
86.5 -
1.04-
60% of 235 duels -
40% of 15 situations -
Dust 224
67% better than 91%
0.81 better than 80%
86.3 better than 75%
1.05 better than 52%
57% of 149 duels better than 80%
43% of 7 situations better than 66%
Vertigo12
58% -
0.99 -
102.9 -
1.40-
68% of 71 duels -
60% of 15 situations -
Inferno4
50% -
0.75 -
85.3 -
1.34-
60% of 20 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -ssg plays

Across 313 matches -ssg averages K/R 0.87 and ADR 91.4; the rating across the 238 rated matches is 1.18. Biggest strength: Rounds with first kill at 16%. That is better than 98% of players on level 10. Most room to improve: Utility with impact at 25%. That is better than only 3% of players on level 10. On average 18.9 kills per match, 39% of them headshots. The strongest map is Dust 2 with a 67% win rate in 24 matches. In 131 of 238 matches the rating was 1.10 or higher (55%), in 62 it was below 0.90. In 243 matches with detailed stats: 71 4Ks and 5 aces. Best month by rating: October 2026 at 1.29. -ssg loses the most ELO on Nuke (−102 ELO, win rate 56%). Things go best on Dust 2 (+107 ELO, win rate 67%). Improved over the last three months: ELO +89. Got weaker: K/R −0.08, ADR −9.3, Headshots −2 pp, Win rate −12 pp. Last 30 days: 83 matches, win rate 54%, ELO balance −3.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.