-squaneX-

Turkey
On FACEIT since 2025 173 matches tracked 79 matches in 30 days
ELO ▲ 134
2,048
30-day peak: 2,086
Rank EU
#210,651
Turkey #5,983 in Turkey
Last updated:

How does -squaneX- play?

Rating 1.14 K/R 0.83 ADR 87.2 from 173 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 173 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 24% good 1.10 to 1.29 23% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (164 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

30% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 30%−8 pp · Ø 38% better than 12%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Strength
Where do the kills come from?

61% headshots and so well above the average (49%).

Headshot rate 61%+12 pp · Ø 49% better than 97%
AWP share of kills 4%−7 pp · Ø 11% better than 23%
K/D 1.13+0.11 · Ø 1.02 better than 82%
Pistol kills per match 2.7
Knife kills 3 in 173 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.3%).

2K rounds 15.8%+2.5 pp · Ø 13.3% better than 93%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 82%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 39x 4K, 6 aces in 164 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 93%
Utility damage per round 3.5−0.7 · Ø 4.2 better than 32%
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 35%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -squaneX- is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 164 matches from the last 3 months and 9 before.

Kills per round (K/R)

0.84
MarAprMayJunJulAugSepOct

Best month: March 2026 with 0.92.

Patterns

From the last 173 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −86 ELO
25 matches · 52% win rate
On Ancient −30 ELO
26 matches · 58% win rate
Between 18:00 and 24:00 −46 ELO, win rate 44%
On Sundays −16 ELO, win rate 41%

-squaneX- loses the most ELO on Anubis: −86 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.54 · Mirage
  2. Most kills in a match: 48 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 173 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 257
49% better than 40%
0.82 better than 82%
87.2 better than 79%
1.12 better than 77%
55% of 315 duels better than 71%
26% of 27 situations better than 20%
Mirage31
48% better than 37%
0.83 better than 86%
85.8 better than 76%
1.16 better than 87%
54% of 162 duels better than 69%
33% of 15 situations better than 36%
Ancient26
58% better than 68%
0.83 better than 85%
85.2 better than 70%
1.12 better than 79%
46% of 125 duels better than 21%
22% of 9 situations better than 13%
Anubis25
52% better than 49%
0.82 better than 87%
86.1 better than 78%
1.16 better than 88%
48% of 128 duels better than 30%
50% of 10 situations better than 80%
Cache17
53% -
0.85 -
91.6 -
1.18-
69% of 74 duels -
29% of 7 situations -
Inferno17
53% right on the average
0.84 better than 88%
90.3 better than 85%
1.12 better than 76%
52% of 83 duels right on the average
22% of 9 situations better than 16%

Compared with players on the same level who have at least 15 matches on the map.

How -squaneX- plays

Across 173 matches -squaneX- averages K/R 0.83, ADR 87.2 and a rating of 1.14. Biggest strength: Headshot rate at 61%, better than 97% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 30%, better than only 12% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 61% headshots. The strongest map is Ancient with a 58% win rate in 26 matches. In 92 of 173 matches the rating was 1.10 or higher (53%), in 41 it was below 0.90. In 164 matches with detailed stats: 39 4Ks and 6 aces. Best month by rating: March 2026 at 1.26. -squaneX- loses the most ELO on Anubis (−86 ELO, win rate 52%). Things go best on Dust 2 (+60 ELO, win rate 49%). From match no. 5 of the day on, things go best: 58% win rate, +41 ELO. Last 30 days: 79 matches, win rate 48%, net ELO −58.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.