-soul

Russia
On FACEIT since 2023 45 matches tracked
ELO
2,108
Rank EU
#177,076
Russia #49,680 in Russia
Last updated:

How does -soul play?

Rating 0.93 K/R 0.67 ADR 75.1 from 45 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 12%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 45 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 13% good 1.10 to 1.29 24% normal 0.90 to 1.09 13% weak 0.75 to 0.89 11% very weak below 0.75 38%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
Multi-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 52%+1 pp · Ø 51% better than 58%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 66%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 20%+8 pp · Ø 12% better than 85%
K/D 0.90−0.13 · Ø 1.03 better than 9%
Pistol kills per match 3.0
Zeus kills1 in 45 matches
Knife kills 3 in 45 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 34%
MVPs per match 2.0−0.3 · Ø 2.3 better than 16%
4Ks and aces 6x 4K, 0 aces in 24 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.3−1.9 · Ø 4.2 better than 7%
Enemies flashed per round 0.26−0.03 · Ø 0.29 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.13, Rating +0.15, ADR +15.9, Headshots +2 pp
= Stayed the same
Nothing clear
▼ Got worse
Win rate −10 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.74 (at the start 0.61). Right on the average (0.74).

Patterns

Soon this shows where -soul loses ELO and when things go best. It takes 20 matches on one map or at one time of day. Closest so far: Dust 2 with 18 of 20.

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.74 · Dust 2
  2. Longest win streak: 3 wins in a row · Dust 2
  3. Most kills in a match: 27 · Mirage

Maps in detail

from the last 45 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 218
39% better than 12%
0.68 better than 22%
79.6 better than 44%
0.94 better than 19%
46% of 65 duels better than 24%
50% of 8 situations better than 81%
Mirage13
46% -
0.63 -
69.9 -
0.86-
42% of 48 duels -
25% of 4 situations -
Nuke6
33% -
0.62 -
65.9 -
0.89-
47% of 15 duels -
20% of 5 situations -
Ancient3
67% -
0.79 -
84.0 -
1.09-
64% of 11 duels -
0% of 2 situations -
Anubis3
67% -
0.67 -
76.1 -
0.91-
62% of 13 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -soul plays

Across 45 matches -soul averages K/R 0.67, ADR 75.1 and a rating of 0.93. Most room to improve: Utility damage per round at 2.3, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 14.6 kills per match with 51% headshots. The strongest map is Mirage with a 46% win rate in 13 matches. In 17 of 45 matches the rating was 1.10 or higher (38%), in 22 it was below 0.90. In 24 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: October 2026 at 1.13. Improved over the last three months: K/R +0.13, Rating +0.15, ADR +15.9, Headshots +2 pp. Got weaker: Win rate −10 pp. Last 30 days: 6 matches, win rate 33%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.