-smox-

Albania
168 matches tracked 77 matches in 30 days
Last updated:

How does -smox- play?

Rating 1.09 K/R 0.77 ADR 81.6 from 168 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 168 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average.
Multi-kills
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 9

Compared with 1,531 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 53%+3 pp · Ø 50% better than 72%

Clutch

Average
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 86%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.00).

Headshot rate 52%+3 pp · Ø 49% better than 72%
AWP share of kills 14%+4 pp · Ø 10% better than 73%
K/D 1.09+0.09 · Ø 1.00 better than 80%
Pistol kills per match 3.7
Knife kills 12 in 168 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.4% of rounds and so well above the average (13.2%).

2K rounds 16.4%+3.2 pp · Ø 13.2% better than 98%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.6+0.4 · Ø 2.2 better than 86%
4Ks and aces 22x 4K, 4 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 15%
Utility damage per round 4.2−0.1 · Ø 4.3 better than 52%
Enemies flashed per round 0.40+0.12 · Ø 0.28 better than 81%
Deaths per round 71%−1 pp · Ø 72% better than 64%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.14, Rating +0.14, ADR +12.8, Headshots +9 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −67

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.87. Last 3 months: 0.83 (at the start 0.69). Clearly above the average (0.73).

Patterns

From the last 168 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −92 ELO
39 matches · 41% win rate
On Mirage −85 ELO
49 matches · 53% win rate
On Saturdays +34 ELO, win rate 39%

-smox- loses the most ELO in match 1 of the day: −92 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Most kills in a match: 39 · Inferno
  3. Highest rating in a match: 2.06 · Inferno

Maps in detail

from the last 168 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage49
53% better than 58%
0.75 better than 62%
81.7 better than 62%
1.08 better than 74%
48% of 202 duels better than 37%
39% of 23 situations better than 52%
Ancient32
50% better than 43%
0.81 better than 85%
83.3 better than 66%
1.17 better than 92%
54% of 124 duels better than 67%
28% of 18 situations better than 23%
Anubis28
50% better than 43%
0.75 better than 58%
78.0 better than 38%
1.06 better than 65%
48% of 110 duels better than 33%
52% of 21 situations better than 84%
Dust 228
50% right on the average
0.76 better than 70%
81.6 better than 61%
1.03 better than 60%
51% of 136 duels better than 53%
56% of 9 situations better than 90%
Inferno23
48% better than 33%
0.80 better than 77%
81.4 better than 54%
1.11 better than 71%
57% of 102 duels better than 74%
50% of 18 situations better than 77%
Cache7
57% -
0.80 -
88.2 -
1.07-
54% of 39 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -smox- plays

Across 168 matches -smox- averages K/R 0.77, ADR 81.6 and a rating of 1.09. Biggest strength: Clutch 1v1 won at 46%, better than 86% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 15% of level 9 players. Averages 17.1 kills per match with 52% headshots. The strongest map is Mirage with a 53% win rate in 49 matches. In 77 of 168 matches the rating was 1.10 or higher (46%), in 54 it was below 0.90. In 102 matches with detailed stats: 22 4Ks and 4 aces. Best month by rating: September 2026 at 1.20. -smox- loses the most ELO in match 1 of the day (−92 ELO, win rate 41%). Things go best in match 2 of the day (+109 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, +109 ELO. Improved over the last three months: K/R +0.14, Rating +0.14, ADR +12.8, Headshots +9 pp, Win rate +6 pp. Got weaker: ELO −67. Last 30 days: 77 matches, win rate 55%, net ELO −63.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.