-smff
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (62 matches).
Compared with 2,157 players in this group, each player over up to their last 100 matches.
Opening
Strength65% of opening duels won and so well above the average (51%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.7).
Weapons and aim
Average1.18 K/D and so clearly above the average (1.03).
Impact
StrengthExactly 2 kills in 16.8% of rounds and so well above the average (13.4%).
Utility and deaths
Average27% of nades dealing damage or blinding and so well below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.88. Last 3 months: 0.85 (at the start 0.83). Well above the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.21. Last 3 months: 1.17 (at the start 1.18). Well above the average (1.03).
Damage per round (ADR)
Best month: October 2026 with 92.3. Last 3 months: 90.9 (at the start 88.5). Well above the average (80.7).
Share of headshot kills
Best month: August 2026 with 49%. Last 3 months: 45% (at the start 42%). Clearly below the average (50%).
Matches won (win rate)
Best month: July 2026 with 58%. Last 3 months: 47% (at the start 58%). Clearly below the average (50%).
Best month: October 2026 with 2,566. Last 3 months: 2,457 (at the start 2,265).
Rounds with first kill
Best month: October 2026 with 16%.
1v1 clutches won
Best month: October 2026 with 34%.
Patterns
From the last 93 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.40 · Anubis
- Most kills in a match: 45 · Nuke
- Longest win streak: 6 wins in a row · Anubis
Maps in detail
from the last 93 matchesCompared with players on the same level who have at least 15 matches on the map.
How -smff plays
Across 93 matches -smff averages K/R 0.84, ADR 90.1 and a rating of 1.17. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 7% of level 10 · 2,250-2,499 ELO players. Averages 18.5 kills per match with 44% headshots. The strongest map is Dust 2 with a 56% win rate in 27 matches. In 48 of 93 matches the rating was 1.10 or higher (52%), in 23 it was below 0.90. In 62 matches with detailed stats: 14 4Ks and 2 aces. Best month by rating: October 2026 at 1.21. Things go best on Mirage (+5 ELO, win rate 49%). Match no. 1 of the day goes best: 64% win rate. Improved over the last three months: Headshots +3 pp, ELO +192. Got weaker: Win rate −11 pp. Unchanged in recent months: K/R at 0.85, Rating at 1.17, ADR at 90.9. Last 30 days: 33 matches, win rate 52%, net ELO −55.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.