-slxxp
Name history of -slxxp
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -slxxp play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just above the average (50%).
Clutch
Average36% of 1v1s won and so just below the average (38%).
Weapons and aim
Average43% headshots and so clearly below the average (48%).
Impact
AverageExactly 3 kills in 5.1% of rounds and so well above the average (3.9%).
Utility and deaths
Average29% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.67). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.15. Last 3 months: 1.01 (at the start 0.93). Right on the average (1.01).
Damage per round (ADR)
Best month: October 2026 with 87.3. Last 3 months: 83.5 (at the start 75.5). Slightly above the average (79.4).
Share of headshot kills
Best month: October 2026 with 45%. Last 3 months: 44% (at the start 41%). Clearly below the average (48%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 43% (at the start 42%). Well below the average (49%).
Best month: August 2026 with 2,080. Last 3 months: 1,906 (at the start 1,569).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 126 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-slxxp loses the most ELO on Dust 2: −49 ELO, 38% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.52 · Dust 2
- Longest win streak: 6 wins in a row · Dust 2
- Most kills in a match: 32 · Mirage
Maps in detail
from the last 126 matchesCompared with players on the same level who have at least 15 matches on the map.
How -slxxp plays
Across 126 matches -slxxp averages K/R 0.71 and ADR 80.7; the rating across the 105 rated matches is 0.99. Biggest strength: 3K rounds at 5.1%, better than 88% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 9 players. Averages 15.9 kills per match with 43% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 33 of 105 matches the rating was 1.10 or higher (31%), in 44 it was below 0.90. In 64 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.15. -slxxp loses the most ELO on Dust 2 (−49 ELO, win rate 38%). Things go best in match 2 of the day (+57 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, +57 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +8.0, Headshots +3 pp, ELO +337. Unchanged in recent months: Win rate at 43%. Last 30 days: 22 matches, win rate 45%, net ELO −17.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.