-slxxp

Serbia
126 matches tracked 22 matches in 30 days
Last updated:

How does -slxxp play?

Rating 0.99 (from 105 matches) K/R 0.71 ADR 80.7 from 126 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 105 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 13% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (64 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Average
Last one alive

36% of 1v1s won and so just below the average (38%).

Clutch 1v1 won 36%−2 pp · Ø 38% better than 39%
Clutch 1v2 won 22%+2 pp · Ø 20% better than 56%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 21%
AWP share of kills 5%−6 pp · Ø 11% better than 28%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.4
Knife kills 1 in 126 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.1% of rounds and so well above the average (3.9%).

2K rounds 13.6%+0.5 pp · Ø 13.1% better than 59%
3K rounds 5.1%+1.2 pp · Ø 3.9% better than 88%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 7x 4K, 0 aces in 64 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (36%).

Utility hit rate 29%−7 pp · Ø 36% better than 12%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.25−0.03 · Ø 0.28 better than 44%
Deaths per round 74%+2 pp · Ø 72% better than 29%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.07, Rating +0.08, ADR +8.0, Headshots +3 pp, ELO +337
= Stayed the same
Win rate at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.79. Last 3 months: 0.74 (at the start 0.67). Just above the average (0.72).

Patterns

From the last 126 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −49 ELO
26 matches · 38% win rate
Between 0:00 and 6:00 −46 ELO, win rate 33%
On Mondays −51 ELO, win rate 35%

-slxxp loses the most ELO on Dust 2: −49 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.52 · Dust 2
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 126 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage42
40% better than 15%
0.73 right on the average
84.0 better than 70%
1.01 right on the average
54% of 155 duels better than 70%
41% of 22 situations better than 60%
Dust 226
38% better than 12%
0.73 right on the average
82.0 better than 61%
1.02 right on the average
47% of 87 duels better than 30%
40% of 15 situations better than 57%
Ancient21
57% better than 71%
0.70 better than 31%
75.9 better than 24%
0.97 better than 34%
52% of 69 duels better than 59%
83% of 6 situations better than 99%
Anubis15
27% better than 2%
0.66 better than 16%
76.3 better than 28%
0.92-
55% of 58 duels better than 74%
33% of 12 situations better than 39%
Nuke11
45% -
0.76 -
85.4 -
1.10-
50% of 42 duels -
33% of 3 situations -
Inferno7
43% -
0.64 -
75.4 -
0.76-
67% of 15 duels -
0% of 1 situations -
Cache3
67% -
0.84 -
81.6 -
1.14-
50% of 16 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -slxxp plays

Across 126 matches -slxxp averages K/R 0.71 and ADR 80.7; the rating across the 105 rated matches is 0.99. Biggest strength: 3K rounds at 5.1%, better than 88% of level 9 players. Most room to improve: Utility hit rate at 29%, better than only 12% of level 9 players. Averages 15.9 kills per match with 43% headshots. The strongest map is Ancient with a 57% win rate in 21 matches. In 33 of 105 matches the rating was 1.10 or higher (31%), in 44 it was below 0.90. In 64 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: September 2026 at 1.15. -slxxp loses the most ELO on Dust 2 (−49 ELO, win rate 38%). Things go best in match 2 of the day (+57 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, +57 ELO. Improved over the last three months: K/R +0.07, Rating +0.08, ADR +8.0, Headshots +3 pp, ELO +337. Unchanged in recent months: Win rate at 43%. Last 30 days: 22 matches, win rate 45%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.