-sleen

Kosovo
On FACEIT since 2019 287 matches tracked 108 matches in 30 days
Last updated:

How does -sleen play?

Rating 0.93 (from 237 matches) K/R 0.70 ADR 79.9 from 287 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 237 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 16% very weak below 0.75 32%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (237 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 46%−5 pp · Ø 51% better than 11%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 13%−9 pp · Ø 22% better than 7%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 0.93−0.10 · Ø 1.03 better than 13%
Pistol kills per match 2.7
Knife kills 3 in 287 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 12.0% of rounds and so clearly below the average (13.4%).

2K rounds 12.0%−1.4 pp · Ø 13.4% better than 14%
3K rounds 3.4%−0.7 pp · Ø 4.1% better than 19%
MVPs per match 2.2−0.1 · Ø 2.3 better than 34%
4Ks and aces 42x 4K, 2 aces in 237 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 30%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.40+0.11 · Ø 0.29 better than 79%
Deaths per round 75%+3 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 51%
▼ Got worse
K/R −0.08, ADR −5.4, Win rate −10 pp

Aug to Oct 2026 compared with May to Jun 2026.

Kills per round (K/R)

0.68
MayJunJulAugSepOct

Best month: June 2026 with 0.83. Last 3 months: 0.68 (at the start 0.76). Clearly below the average (0.74).

Patterns

From the last 287 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −159 ELO
57 matches · 44% win rate
On Inferno −85 ELO
26 matches · 50% win rate
Between 12:00 and 18:00 −142 ELO, win rate 44%
On Saturdays −120 ELO, win rate 27%

-sleen loses the most ELO in match 2 of the day: −159 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Dust 2
  2. Most kills in a match: 48 · Ancient
  3. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 287 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
51% better than 46%
0.70 better than 29%
79.6 better than 42%
0.91 better than 12%
46% of 343 duels better than 21%
20% of 25 situations better than 9%
Dust 278
54% better than 60%
0.71 better than 34%
79.1 better than 40%
0.96 better than 23%
49% of 282 duels better than 37%
35% of 26 situations better than 43%
Ancient54
48% better than 36%
0.68 better than 18%
81.6 better than 48%
0.88 better than 6%
44% of 249 duels better than 13%
50% of 18 situations better than 79%
Anubis35
51% better than 45%
0.69 better than 24%
78.1 better than 32%
0.93 better than 17%
44% of 133 duels better than 13%
38% of 13 situations right on the average
Inferno26
50% better than 38%
0.73 better than 42%
82.6 right on the average
1.02 better than 36%
46% of 108 duels better than 15%
22% of 9 situations better than 17%
Cache11
55% -
0.62 -
76.8 -
0.84-
41% of 49 duels -
43% of 7 situations -
Nuke4
100% -
0.78 -
84.2 -
1.13-
35% of 17 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sleen plays

Across 287 matches -sleen averages K/R 0.70 and ADR 79.9; the rating across the 237 rated matches is 0.93. Most room to improve: Rating at 0.93, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 15.4 kills per match with 51% headshots. The strongest map is Cache with a 55% win rate in 11 matches. In 62 of 237 matches the rating was 1.10 or higher (26%), in 115 it was below 0.90. In 237 matches with detailed stats: 42 4Ks and 2 aces. Best month by rating: August 2026 at 0.94. -sleen loses the most ELO in match 2 of the day (−159 ELO, win rate 44%). Things go best in match 4 of the day (+141 ELO, win rate 76%). Match no. 4 of the day goes best: 76% win rate, +141 ELO. Got weaker: K/R −0.08, ADR −5.4, Win rate −10 pp. Unchanged in recent months: Headshots at 51%. Last 30 days: 108 matches, win rate 47%, net ELO +199.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.