-skylonex-

Russia
160 matches tracked
Last updated:

How does -skylonex- play?

Rating 1.24 (from 140 matches) K/R 0.88 ADR 93.9 from 160 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 99%
1.24
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.47 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 140 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 31% good 1.10 to 1.29 19% normal 0.90 to 1.09 15% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 8 average. More 1v1 and 1v2 wins than the level 8 average. More damage per round than the level 8 average.
Multi-killsClutcherDamage
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 58%+8 pp · Ø 50% better than 95%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 42%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 81%

Weapons and aim

Strength
Where do the kills come from?

1.26 K/D and so well above the average (0.99).

Headshot rate 53%+6 pp · Ø 47% better than 80%
AWP share of kills 8%−3 pp · Ø 11% better than 45%
K/D 1.26+0.27 · Ø 0.99 better than 99%
Pistol kills per match 3.3
Knife kills 14 in 160 matches

Impact

Strength
Damage and big rounds

3.0 MVPs per match and so well above the average (2.2).

2K rounds 15.5%+2.4 pp · Ø 13.1% better than 94%
3K rounds 5.6%+1.7 pp · Ø 3.9% better than 95%
MVPs per match 3.0+0.8 · Ø 2.2 better than 97%
4Ks and aces 48x 4K, 7 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (73%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 44%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 58%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.16, Headshots +10 pp
= Stayed the same
K/R at 0.89, ADR at 94.6, ELO at 1,672
▼ Got worse
Win rate −7 pp

Aug to Sep 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: August 2026 with 0.92. Last 3 months: 0.89 (at the start 0.86). Well above the average (0.72).

Patterns

From the last 160 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −51 ELO
27 matches · 52% win rate
In match 4 of the day ±0 ELO
20 matches · 40% win rate
Between 12:00 and 18:00 +28 ELO, win rate 41%
On Sundays −23 ELO, win rate 41%

-skylonex- loses the most ELO on Dust 2: −51 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 17 wins in a row · Vertigo
  2. Most kills in a match: 44 · Mirage
  3. Highest rating in a match: 3.10 · Ancient

Maps in detail

from the last 160 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
45% better than 30%
0.86 better than 95%
91.5 better than 94%
1.21 better than 95%
55% of 132 duels better than 76%
32% of 25 situations better than 32%
Anubis31
65% better than 90%
0.89 better than 98%
93.7 better than 98%
1.29 better than 99%
59% of 138 duels better than 90%
63% of 16 situations better than 95%
Dust 227
52% better than 54%
0.81 better than 85%
88.6 better than 87%
1.16 better than 89%
57% of 104 duels better than 84%
11% of 9 situations better than 3%
Ancient23
61% better than 85%
0.88 better than 96%
94.2 better than 95%
1.23 better than 97%
49% of 83 duels better than 41%
40% of 15 situations better than 56%
Cache11
73% -
1.11 -
112.9 -
1.57-
72% of 50 duels -
33% of 6 situations -
Inferno6
33% -
0.84 -
88.9 -
1.18-
52% of 25 duels -
0% of 3 situations -
Overpass6
50% -
0.92 -
99.9 -
1.01-
57% of 7 duels -
100% of 1 situations -
Nuke5
40% -
0.76 -
82.3 -
1.03-
50% of 18 duels -
25% of 4 situations -
Vertigo4
50% -
1.17 -
121.9 -
1.61-
60% of 25 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -skylonex- plays

Across 160 matches -skylonex- averages K/R 0.88 and ADR 93.9; the rating across the 140 rated matches is 1.24. Biggest strength: Rating at 1.24, better than 99% of level 8 players. Averages 19.3 kills per match with 53% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 86 of 140 matches the rating was 1.10 or higher (61%), in 33 it was below 0.90. In 119 matches with detailed stats: 48 4Ks and 7 aces. Best month by rating: August 2026 at 1.31. -skylonex- loses the most ELO on Dust 2 (−51 ELO, win rate 52%). Things go best on Ancient (+84 ELO, win rate 61%). Match no. 3 of the day goes best: 80% win rate. Improved over the last three months: Rating +0.16, Headshots +10 pp. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.89, ADR at 94.6, ELO at 1,672.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.