-skycall-
Name history of -skycall-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -skycall- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average2.2 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average48% headshots and so clearly below the average (51%).
Impact
AverageExactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).
Utility and deaths
Strength0.62 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.12. Last 3 months: 1.05 (at the start 1.07). Just above the average (1.03).
Damage per round (ADR)
Best month: September 2026 with 81.4. Last 3 months: 77.7 (at the start 79.9). Slightly below the average (80.5).
Share of headshot kills
Best month: June 2026 with 60%. Last 3 months: 48% (at the start 46%). Clearly below the average (51%).
Matches won (win rate)
Best month: October 2026 with 57%. Last 3 months: 53% (at the start 46%). Slightly above the average (51%).
Best month: October 2026 with 2,479. Last 3 months: 2,479 (at the start 2,011).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: September 2026 with 41%.
Patterns
From the last 251 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-skycall- loses the most ELO on Anubis: −137 ELO, 42% win rate
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Nuke
- Most kills in a match: 41 · Ancient
- Highest rating in a match: 2.09 · Ancient
Maps in detail
from the last 251 matchesCompared with players on the same level who have at least 15 matches on the map.
How -skycall- plays
Across 251 matches -skycall- averages K/R 0.74 and ADR 78.3; the rating across the 247 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 104 of 247 matches the rating was 1.10 or higher (42%), in 74 it was below 0.90. In 172 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. -skycall- loses the most ELO on Anubis (−137 ELO, win rate 42%). Things go best on Cache (+78 ELO, win rate 71%). Match no. 4 of the day goes best: 64% win rate, −75 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +468. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 77.7. Last 30 days: 70 matches, win rate 53%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.