-skycall-

Mongolia
On FACEIT since 2026 251 matches tracked 70 matches in 30 days
Last updated:

How does -skycall- play?

Rating 1.05 (from 247 matches) K/R 0.74 ADR 78.3 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 50%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 247 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 16%
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (172 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 5%
Opening duels won 53%+2 pp · Ø 51% better than 60%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (51%).

Headshot rate 48%−3 pp · Ø 51% better than 33%
AWP share of kills 9%−2 pp · Ø 11% better than 49%
K/D 1.09+0.05 · Ø 1.04 better than 63%
Pistol kills per match 2.8
Knife kills 5 in 251 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.5%).

2K rounds 12.4%−1.1 pp · Ø 13.5% better than 20%
3K rounds 4.0%0.0 pp · Ø 4.0% right on the average
MVPs per match 2.2−0.1 · Ø 2.3 better than 30%
4Ks and aces 24x 4K, 3 aces in 172 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.62 enemies flashed per round and so well above the average (0.32).

Utility hit rate 37%+2 pp · Ø 35% better than 69%
Utility damage per round 5.0+0.9 · Ø 4.1 better than 75%
Enemies flashed per round 0.62+0.30 · Ø 0.32 better than 98%
Deaths per round 68%−3 pp · Ø 71% better than 85%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +468
= Stayed the same
K/R at 0.73, Rating at 1.05, ADR at 77.7
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.73 (at the start 0.76). Just below the average (0.74).

Patterns

From the last 251 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −137 ELO
24 matches · 42% win rate
On Mirage −100 ELO
60 matches · 38% win rate
On Tuesdays ±0 ELO, win rate 39%

-skycall- loses the most ELO on Anubis: −137 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Nuke
  2. Most kills in a match: 41 · Ancient
  3. Highest rating in a match: 2.09 · Ancient

Maps in detail

from the last 251 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage60
38% better than 7%
0.72 better than 35%
77.3 better than 28%
1.00 better than 33%
55% of 161 duels better than 69%
42% of 36 situations better than 61%
Dust 254
48% better than 36%
0.70 better than 27%
74.7 better than 17%
1.02 better than 38%
47% of 169 duels better than 26%
37% of 35 situations better than 44%
Ancient37
51% better than 43%
0.77 better than 58%
82.9 better than 53%
1.09 better than 64%
52% of 115 duels right on the average
25% of 32 situations better than 18%
Inferno29
66% better than 86%
0.72 better than 29%
79.9 better than 32%
1.05 better than 35%
57% of 94 duels better than 63%
52% of 21 situations better than 77%
Nuke26
62% better than 69%
0.83 better than 75%
85.2 better than 63%
1.19 better than 81%
62% of 69 duels better than 89%
33% of 27 situations better than 36%
Anubis24
42% better than 16%
0.68 better than 18%
76.6 better than 24%
0.98 better than 26%
49% of 69 duels better than 32%
33% of 12 situations better than 36%
Cache21
71% -
0.76 -
73.1 -
1.13-
51% of 51 duels -
46% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -skycall- plays

Across 251 matches -skycall- averages K/R 0.74 and ADR 78.3; the rating across the 247 rated matches is 1.05. Biggest strength: Deaths per round at just 68% (lower is better), better than 85% of level 10 · 2,500-2,749 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 5% of level 10 · 2,500-2,749 ELO players. Averages 16.2 kills per match with 48% headshots. The strongest map is Cache with a 71% win rate in 21 matches. In 104 of 247 matches the rating was 1.10 or higher (42%), in 74 it was below 0.90. In 172 matches with detailed stats: 24 4Ks and 3 aces. Best month by rating: September 2026 at 1.12. -skycall- loses the most ELO on Anubis (−137 ELO, win rate 42%). Things go best on Cache (+78 ELO, win rate 71%). Match no. 4 of the day goes best: 64% win rate, −75 ELO. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +468. Unchanged in recent months: K/R at 0.73, Rating at 1.05, ADR at 77.7. Last 30 days: 70 matches, win rate 53%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.