-skr0ll

Russia
On FACEIT since 2019 275 matches tracked 77 matches in 30 days
ELO ▲ 276
3,299
30-day peak: 3,299
Rank EU ▲ 289 places
#2,466
Russia #681 in Russia
30 days · prev. #2,755 · best #1,779
Last updated:

How does -skr0ll play?

Rating 1.11 (from 226 matches) K/R 0.80 ADR 85.3 from 275 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 226 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average.
Multi-kills
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

25% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 40%−2 pp · Ø 42% better than 54%
Clutch 1v2 won 25%+4 pp · Ø 21% better than 71%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.13 K/D and so slightly above the average (1.05).

Headshot rate 52%−1 pp · Ø 53% better than 44%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.13+0.08 · Ø 1.05 better than 65%
Pistol kills per match 3.4
Knife kills 1 in 275 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 4.3%+0.1 pp · Ø 4.2% better than 49%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 45x 4K, 10 aces in 221 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (3.9).

Utility hit rate 36%+2 pp · Ø 34% better than 69%
Utility damage per round 3.1−0.8 · Ø 3.9 better than 26%
Enemies flashed per round 0.29−0.03 · Ø 0.32 better than 41%
Deaths per round 71%0 pp · Ø 71% right on the average

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.09, ELO +281
= Stayed the same
K/R at 0.79, ADR at 84.7, Headshots at 52%
▼ Got worse
Win rate −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOct

Best month: April 2026 with 0.83. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).

Patterns

From the last 275 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −211 ELO
90 matches · 56% win rate
From match 5 of the day −120 ELO
77 matches · 44% win rate
Between 18:00 and 24:00 −90 ELO, win rate 32%
On Tuesdays −120 ELO, win rate 38%

-skr0ll loses the most ELO on Mirage: −211 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 2.54 · Mirage
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 275 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
56% better than 55%
0.78 better than 59%
83.2 better than 54%
1.07 right on the average
50% of 336 duels better than 34%
49% of 41 situations better than 78%
Dust 255
56% better than 54%
0.85 better than 85%
89.6 better than 82%
1.20 better than 83%
65% of 205 duels better than 96%
50% of 22 situations better than 78%
Ancient49
49% better than 28%
0.82 better than 77%
88.8 better than 79%
1.11 better than 66%
55% of 164 duels better than 65%
25% of 20 situations better than 18%
Anubis44
50% better than 32%
0.78 better than 63%
83.0 better than 58%
1.07 better than 52%
57% of 176 duels better than 75%
27% of 26 situations better than 22%
Nuke14
43% -
0.71 -
79.7 -
1.00-
48% of 44 duels -
54% of 13 situations -
Inferno11
73% -
0.74 -
79.5 -
1.13-
45% of 40 duels -
33% of 3 situations -
Cache10
70% -
0.88 -
86.9 -
1.20-
57% of 42 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -skr0ll plays

Across 275 matches -skr0ll averages K/R 0.80 and ADR 85.3; the rating across the 226 rated matches is 1.11. Averages 17.5 kills per match with 52% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 112 of 226 matches the rating was 1.10 or higher (50%), in 63 it was below 0.90. In 221 matches with detailed stats: 45 4Ks and 10 aces. Best month by rating: May 2026 at 1.33. -skr0ll loses the most ELO on Mirage (−211 ELO, win rate 56%). Things go best on Dust 2 (+180 ELO, win rate 56%). Match no. 3 of the day goes best: 66% win rate, −90 ELO. Improved over the last three months: Rating +0.09, ELO +281. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.7, Headshots at 52%. Last 30 days: 77 matches, win rate 56%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.