-skr0ll
How does -skr0ll play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (221 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average25% of 1v2s won and so slightly above the average (21%).
Weapons and aim
Average1.13 K/D and so slightly above the average (1.05).
Impact
AverageExactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).
Utility and deaths
Average3.1 utility damage per round and so well below the average (3.9).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: April 2026 with 0.83. Last 3 months: 0.79 (at the start 0.82). Slightly above the average (0.75).
Rating, 1.00 is an average match
Best month: May 2026 with 1.33. Last 3 months: 1.11 (at the start 1.02). Clearly above the average (1.05).
Damage per round (ADR)
Best month: May 2026 with 91.6. Last 3 months: 84.7 (at the start 87.8). Slightly above the average (80.9).
Share of headshot kills
Best month: May 2026 with 55%. Last 3 months: 52% (at the start 53%). Just below the average (53%).
Matches won (win rate)
Best month: May 2026 with 62%. Last 3 months: 53% (at the start 56%). Right on the average (53%).
Best month: October 2026 with 3,299. Last 3 months: 3,269 (at the start 2,988).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: October 2026 with 53%.
Patterns
From the last 275 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-skr0ll loses the most ELO on Mirage: −211 ELO, 56% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Dust 2
- Highest rating in a match: 2.54 · Mirage
- Most kills in a match: 44 · Ancient
Maps in detail
from the last 275 matchesCompared with players on the same level who have at least 15 matches on the map.
How -skr0ll plays
Across 275 matches -skr0ll averages K/R 0.80 and ADR 85.3; the rating across the 226 rated matches is 1.11. Averages 17.5 kills per match with 52% headshots. The strongest map is Inferno with a 73% win rate in 11 matches. In 112 of 226 matches the rating was 1.10 or higher (50%), in 63 it was below 0.90. In 221 matches with detailed stats: 45 4Ks and 10 aces. Best month by rating: May 2026 at 1.33. -skr0ll loses the most ELO on Mirage (−211 ELO, win rate 56%). Things go best on Dust 2 (+180 ELO, win rate 56%). Match no. 3 of the day goes best: 66% win rate, −90 ELO. Improved over the last three months: Rating +0.09, ELO +281. Got weaker: Win rate −3 pp. Unchanged in recent months: K/R at 0.79, ADR at 84.7, Headshots at 52%. Last 30 days: 77 matches, win rate 56%, net ELO +59.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.