-skipp3r
How does -skipp3r play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (38 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (50%).
Clutch
Average1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average38% headshots and so well below the average (48%).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.14 enemies flashed per round and so well below the average (0.28).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jan to Mar 2026.
Kills per round (K/R)
Best month: September 2026 with 0.68. Last 3 months: 0.65 (at the start 0.66). Clearly below the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 0.93.
Damage per round (ADR)
Best month: September 2026 with 72.8. Last 3 months: 71.5 (at the start 71.6). Clearly below the average (79.4).
Share of headshot kills
Best month: August 2026 with 41%. Last 3 months: 39% (at the start 37%). Well below the average (48%).
Matches won (win rate)
Best month: October 2026 with 67%. Last 3 months: 61% (at the start 41%). Well above the average (49%).
Best month: February 2026 with 2,207. Last 3 months: 1,962 (at the start 2,179).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: October 2026 with 43%.
Patterns
From the last 88 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.81 · Dust 2
- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 29 · Dust 2
Maps in detail
from the last 88 matchesCompared with players on the same level who have at least 15 matches on the map.
How -skipp3r plays
Across 88 matches -skipp3r averages K/R 0.65 and ADR 71.3; the rating across the 38 rated matches is 0.92. Most room to improve: 3K rounds at 2.4%, better than only 2% of level 9 players. Averages 14.6 kills per match with 38% headshots. The strongest map is Ancient with a 57% win rate in 14 matches. In 11 of 38 matches the rating was 1.10 or higher (29%), in 20 it was below 0.90. In 38 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: September 2026 at 0.93. Things go best in match 1 of the day (+147 ELO, win rate 57%). Match no. 1 of the day goes best: 57% win rate, +147 ELO. Improved over the last three months: Headshots +2 pp, Win rate +20 pp. Got weaker: ELO −217. Unchanged in recent months: K/R at 0.65, ADR at 71.5. Last 30 days: 12 matches, win rate 67%, net ELO +125.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.