-sinfulgxg

Russia
124 matches tracked 20 matches in 30 days
Last updated:

How does -sinfulgxg play?

Rating 1.02 (from 74 matches) K/R 0.74 ADR 79.5 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 74 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 9% good 1.10 to 1.29 23% normal 0.90 to 1.09 28% weak 0.75 to 0.89 15% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 38%

Clutch

Weakness
Last one alive

6% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 20%
Clutch 1v2 won 6%−16 pp · Ø 22% better than 1%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 37%
AWP share of kills 24%+14 pp · Ø 10% better than 93%
K/D 1.020.00 · Ø 1.02 right on the average
Pistol kills per match 2.7
Knife kills 1 in 124 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.5% of rounds and so clearly above the average (13.3%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 81%
3K rounds 4.4%+0.5 pp · Ø 3.9% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 68%
4Ks and aces 11x 4K, 0 aces in 54 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.2).

Utility hit rate 27%−9 pp · Ø 36% better than 7%
Utility damage per round 2.2−2.0 · Ø 4.2 better than 6%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 36%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.13
= Stayed the same
K/R at 0.75, ADR at 80.4
▼ Got worse
Headshots −2 pp, Win rate −19 pp, ELO −62

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.80
MayJunJulAugSepOct

Best month: October 2026 with 0.80. Last 3 months: 0.75 (at the start 0.73). Just above the average (0.73).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −25 ELO
40 matches · 48% win rate
Between 18:00 and 24:00 +24 ELO, win rate 47%
On Sundays ±0 ELO, win rate 42%

-sinfulgxg loses the most ELO on Dust 2: −25 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.91 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 240
48% better than 42%
0.73 better than 54%
78.9 better than 46%
1.07 better than 71%
52% of 122 duels better than 60%
47% of 15 situations better than 75%
Mirage34
56% better than 70%
0.75 better than 63%
80.9 better than 58%
1.00 better than 48%
46% of 95 duels better than 25%
9% of 11 situations better than 2%
Ancient17
65% better than 87%
0.69 better than 27%
78.0 better than 34%
0.97-
56% of 36 duels better than 79%
33% of 6 situations better than 37%
Anubis12
50% -
0.76 -
81.1 -
0.97-
52% of 25 duels -
17% of 6 situations -
Inferno8
38% -
0.72 -
71.9 -
1.00-
50% of 2 duels -
0% of 1 situations -
Nuke6
50% -
0.73 -
78.0 -
1.02-
68% of 19 duels -
100% of 1 situations -
Cache4
25% -
0.71 -
74.8 -
0.99-
43% of 7 duels -
0% of 2 situations -
Overpass3
67% -
0.93 -
96.9 -
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Compared with players on the same level who have at least 15 matches on the map.

How -sinfulgxg plays

Across 124 matches -sinfulgxg averages K/R 0.74 and ADR 79.5; the rating across the 74 rated matches is 1.02. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 9 players. Averages 16.6 kills per match with 46% headshots. The strongest map is Ancient with a 65% win rate in 17 matches. In 26 of 74 matches the rating was 1.10 or higher (35%), in 27 it was below 0.90. In 54 matches with detailed stats: 11 4Ks and 0 aces. Best month by rating: October 2026 at 1.15. -sinfulgxg loses the most ELO on Dust 2 (−25 ELO, win rate 48%). Things go best on Mirage (+25 ELO, win rate 56%). Match no. 2 of the day goes best: 61% win rate. Improved over the last three months: Rating +0.13. Got weaker: Headshots −2 pp, Win rate −19 pp, ELO −62. Unchanged in recent months: K/R at 0.75, ADR at 80.4. Last 30 days: 20 matches, win rate 35%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.