-silva333

Brazil
On FACEIT since 2019 69 matches tracked 18 matches in 30 days
ELO ▲ 20
2,494
30-day peak: 2,494
Rank SA ▲ 41 places
#1,206
Brazil #802 in Brazil
30 days · prev. #1,247 · best #1,206
Last updated:

How does -silva333 play?

Rating 1.23 (from 49 matches) K/R 0.88 ADR 94.6 from 69 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 95%
1.23
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 80%
Rating distribution from 49 matches
outstanding 1.80 and up 14% strong 1.30 to 1.79 22% good 1.10 to 1.29 24% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (35 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 54%+3 pp · Ø 51% better than 70%

Clutch

Average
Last one alive

31% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 74%
Clutch 1v2 won 31%+9 pp · Ø 22% better than 94%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Strength
Where do the kills come from?

1.21 K/D and so clearly above the average (1.03).

Headshot rate 56%+6 pp · Ø 50% better than 83%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.21+0.18 · Ø 1.03 better than 89%
Pistol kills per match 3.2
Knife kills 1 in 69 matches

Impact

Strength
Damage and big rounds

3.2 MVPs per match and so well above the average (2.3).

2K rounds 15.3%+1.9 pp · Ø 13.4% better than 86%
3K rounds 4.9%+0.8 pp · Ø 4.1% better than 76%
MVPs per match 3.2+0.9 · Ø 2.3 better than 98%
4Ks and aces 17x 4K, 1 ace in 35 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.9+1.7 · Ø 4.2 better than 88%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
ADR at 93.1
▼ Got worse
K/R −0.05, Rating −0.41, Headshots −6 pp, Win rate −11 pp

Aug to Oct 2026 compared with Feb to Jun 2026.

Kills per round (K/R)

0.87
FebMarAprMayJunJulAugSepOct

Best month: June 2026 with 0.97. Last 3 months: 0.85 (at the start 0.90). Well above the average (0.74).

Patterns

From the last 69 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −59 ELO
28 matches · 61% win rate
In match 1 of the day +12 ELO
26 matches · 54% win rate

-silva333 loses the most ELO on Mirage: −59 ELO, 61% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.37 · Ancient
  2. Most kills in a match: 42 · Mirage
  3. Longest win streak: 7 wins in a row · Cache

Maps in detail

from the last 69 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage28
61% better than 81%
0.90 better than 95%
98.3 better than 97%
1.23 better than 92%
57% of 130 duels better than 80%
36% of 14 situations better than 44%
Dust 214
43% -
0.89 -
88.0 -
1.34-
54% of 54 duels -
71% of 7 situations -
Ancient11
64% -
0.85 -
95.2 -
1.30-
54% of 41 duels -
33% of 3 situations -
Anubis8
63% -
0.83 -
93.5 -
1.20-
63% of 27 duels -
100% of 1 situations -
Inferno4
100% -
0.94 -
101.3 -
0.82-
20% of 5 duels -
-
Cache3
67% -
0.83 -
91.4 -
1.10-
38% of 26 duels -
100% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -silva333 plays

Across 69 matches -silva333 averages K/R 0.88 and ADR 94.6; the rating across the 49 rated matches is 1.23. Biggest strength: Damage per round (ADR) at 94.6, better than 96% of level 10 · 2,250-2,499 ELO players. Averages 20.1 kills per match with 56% headshots. The strongest map is Ancient with a 64% win rate in 11 matches. In 30 of 49 matches the rating was 1.10 or higher (61%), in 10 it was below 0.90. In 35 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: June 2026 at 1.59. -silva333 loses the most ELO on Mirage (−59 ELO, win rate 61%). Things go best in match 2 of the day (+44 ELO, win rate 75%). Match no. 2 of the day goes best: 75% win rate, +44 ELO. Got weaker: K/R −0.05, Rating −0.41, Headshots −6 pp, Win rate −11 pp. Unchanged in recent months: ADR at 93.1. Last 30 days: 18 matches, win rate 56%, net ELO −64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.