-sicko

Brazil
On FACEIT since 2018 506 matches tracked 83 matches in 30 days
ELO ▼ 290
2,973
30-day peak: 3,411
Rank SA ▼ 80 places
#205
Brazil #142 in Brazil
30 days · prev. #125 · best #118
Last updated:
Next update possible in 1h 46m

How does -sicko play?

Rating 1.09 (from 403 matches) K/R 0.80 ADR 88.6 from 506 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 403 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 21% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 16%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
EntryHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (354 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (11%).

Rounds with first kill 15%+4 pp · Ø 11% better than 94%
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

45% of 1v1s won and so slightly above the average (41%).

Clutch 1v1 won 45%+4 pp · Ø 41% better than 81%
Clutch 1v2 won 26%+4 pp · Ø 22% better than 76%
Clutch kills per match 1.4−0.2 · Ø 1.6 better than 27%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so clearly above the average (52%).

Headshot rate 57%+5 pp · Ø 52% better than 80%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 1.09+0.04 · Ø 1.05 better than 58%
Pistol kills per match 2.8 from the last 403
Knife kills 5 in 403 matches

Impact

Strength
Damage and big rounds

2.7 MVPs per match and so well above the average (2.4).

2K rounds 14.8%+1.2 pp · Ø 13.6% better than 75%
3K rounds 5.0%+0.7 pp · Ø 4.3% better than 77%
MVPs per match 2.7+0.3 · Ø 2.4 better than 79%
4Ks and aces 70x 4K, 7 aces in 354 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 2.2−1.8 · Ø 4.0 better than 6%
Enemies flashed per round 0.37+0.06 · Ø 0.31 better than 70%
Deaths per round 74%+3 pp · Ø 71% better than 13%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.79, Rating at 1.09, ADR at 88.6, Win rate at 52%
▼ Got worse
Headshots −2 pp, ELO −137

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: July 2026 with 0.83. Last 3 months: 0.79 (at the start 0.81). Slightly above the average (0.75).

Patterns

From the last 403 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −120 ELO
68 matches · 43% win rate
On Dust 2 −91 ELO
107 matches · 49% win rate
On Fridays −411 ELO, win rate 41%

-sicko loses the most ELO in match 2 of the day: −120 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.09 · Dust 2
  3. Most kills in a match: 42 · Mirage

Maps in detail

from the last 403 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage206
54% better than 53%
0.82 better than 78%
91.0 better than 87%
1.12 better than 71%
55% of 1,354 duels better than 67%
39% of 82 situations better than 52%
Dust 2107
49% better than 32%
0.79 better than 68%
87.8 better than 78%
1.08 better than 56%
49% of 672 duels better than 32%
41% of 41 situations better than 57%
Nuke37
51% better than 32%
0.77 right on the average
87.0 better than 70%
1.05 better than 40%
51% of 207 duels better than 39%
29% of 17 situations better than 25%
Ancient30
40% better than 11%
0.74 better than 42%
83.9 better than 58%
1.01 better than 35%
44% of 183 duels better than 10%
58% of 19 situations better than 91%
Anubis10
60% -
0.84 -
93.3 -
1.22-
44% of 61 duels -
50% of 6 situations -
Cache8
38% -
0.67 -
75.4 -
0.91-
41% of 68 duels -
67% of 3 situations -
Inferno5
60% -
0.57 -
67.6 -
0.83-
52% of 33 duels -
67% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sicko plays

Across 506 matches -sicko averages K/R 0.80 and ADR 88.6; the rating across the 403 rated matches is 1.09. Biggest strength: Rounds with first kill at 15%, better than 94% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 2,750-2,999 ELO players. Averages 17.7 kills per match with 57% headshots. The strongest map is Anubis with a 60% win rate in 10 matches. In 188 of 403 matches the rating was 1.10 or higher (47%), in 116 it was below 0.90. In 354 matches with detailed stats: 70 4Ks and 7 aces. Best month by rating: September 2026 at 1.14. -sicko loses the most ELO in match 2 of the day (−120 ELO, win rate 43%). Things go best in match 4 of the day (+117 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, +117 ELO. Got weaker: Headshots −2 pp, ELO −137. Unchanged in recent months: K/R at 0.79, Rating at 1.09, ADR at 88.6, Win rate at 52%. Last 30 days: 83 matches, win rate 46%, net ELO −161.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.