-shinomori

Russia
On FACEIT since 2022 410 matches tracked 143 matches in 30 days
ELO ▲ 129
3,013
30-day peak: 3,241
Rank EU ▼ 5,876 places
#8,899
Russia #2,547 in Russia
30 days · prev. #3,023 · best #3,023
Last updated:

How does -shinomori play?

Rating 1.16 (from 408 matches) K/R 0.81 ADR 84.8 from 410 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 80%
1.16
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 74%
Rating distribution from 408 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 18% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average.
AWPer
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (354 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (52%).

Rounds with first kill 12%+1 pp · Ø 11% better than 68%
Opening duels won 58%+6 pp · Ø 52% better than 86%

Clutch

Average
Last one alive

32% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so well below the average (53%).

Headshot rate 46%−7 pp · Ø 53% better than 15%
AWP share of kills 31%+19 pp · Ø 12% better than 93%
K/D 1.20+0.15 · Ø 1.05 better than 82%
Pistol kills per match 3.2
Knife kills 1 in 410 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.2%).

2K rounds 14.9%+1.4 pp · Ø 13.5% better than 74%
3K rounds 5.3%+1.1 pp · Ø 4.2% better than 83%
MVPs per match 2.5+0.1 · Ø 2.4 better than 58%
4Ks and aces 69x 4K, 10 aces in 354 matches

Utility and deaths

Average
Nades, flashes and deaths

1.9 utility damage per round and so well below the average (3.9).

Utility hit rate 32%−2 pp · Ø 34% better than 37%
Utility damage per round 1.9−2.0 · Ø 3.9 better than 3%
Enemies flashed per round 0.20−0.12 · Ø 0.32 better than 15%
Deaths per round 68%−3 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.06, Rating +0.06, ADR +6.0, Win rate +7 pp, ELO +130
= Stayed the same
Headshots at 46%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.82
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.82 (at the start 0.76). Clearly above the average (0.75).

Patterns

From the last 410 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −60 ELO
29 matches · 41% win rate
In match 2 of the day −43 ELO
74 matches · 34% win rate
On Saturdays +55 ELO, win rate 45%

-shinomori loses the most ELO on Cache: −60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.63 · Nuke
  2. Longest win streak: 9 wins in a row · Mirage
  3. Most kills in a match: 52 · Anubis

Maps in detail

from the last 410 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage176
52% better than 37%
0.81 better than 72%
84.4 better than 61%
1.16 better than 78%
57% of 815 duels better than 75%
31% of 109 situations better than 25%
Dust 2107
53% better than 43%
0.81 better than 73%
84.4 better than 61%
1.16 better than 75%
58% of 537 duels better than 78%
28% of 64 situations better than 20%
Anubis72
47% better than 23%
0.83 better than 82%
85.8 better than 71%
1.17 better than 81%
58% of 307 duels better than 79%
33% of 45 situations better than 36%
Cache29
41% better than 7%
0.81 better than 57%
90.7 better than 75%
1.14 better than 56%
61% of 121 duels better than 81%
35% of 20 situations better than 40%
Inferno19
37% better than 1%
0.74 better than 33%
75.7 better than 13%
1.09 better than 41%
60% of 62 duels better than 68%
50% of 12 situations better than 76%
Nuke6
67% -
0.92 -
98.7 -
1.32-
63% of 27 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -shinomori plays

Across 410 matches -shinomori averages K/R 0.81 and ADR 84.8; the rating across the 408 rated matches is 1.16. Biggest strength: Opening duels won at 58%, better than 86% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility damage per round at 1.9, better than only 3% of level 10 · 3,000-3,499 ELO players. Averages 18.0 kills per match with 46% headshots. The strongest map is Dust 2 with a 53% win rate in 107 matches. In 227 of 408 matches the rating was 1.10 or higher (56%), in 108 it was below 0.90. In 354 matches with detailed stats: 69 4Ks and 10 aces. Best month by rating: October 2026 at 1.17. -shinomori loses the most ELO on Cache (−60 ELO, win rate 41%). Things go best on Dust 2 (+191 ELO, win rate 53%). Match no. 4 of the day goes best: 64% win rate, +67 ELO. Improved over the last three months: K/R +0.06, Rating +0.06, ADR +6.0, Win rate +7 pp, ELO +130. Unchanged in recent months: Headshots at 46%. Last 30 days: 143 matches, win rate 52%, net ELO +147.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.