-shin1gam1

Russia
On FACEIT since 2026 245 matches tracked 64 matches in 30 days
ELO ▲ 94
2,527
30-day peak: 2,527
Rank EU
#47,976
Russia #11,449 in Russia
Last updated:

How does -shin1gam1 play?

Rating 1.11 (from 204 matches) K/R 0.80 ADR 85.1 from 245 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 204 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 24% normal 0.90 to 1.09 28% weak 0.75 to 0.89 11% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 27%
Opening duels won 53%+1 pp · Ø 52% better than 59%

Clutch

Strength
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 29%
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 87%

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (51%).

Headshot rate 59%+8 pp · Ø 51% better than 90%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 1.13+0.09 · Ø 1.04 better than 74%
Pistol kills per match 3.8
Knife kills 5 in 245 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so clearly above the average (2.4).

2K rounds 14.4%+0.8 pp · Ø 13.6% better than 68%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 45%
MVPs per match 2.6+0.2 · Ø 2.4 better than 73%
4Ks and aces 36x 4K, 3 aces in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 4.4+0.3 · Ø 4.1 better than 61%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 60%
Deaths per round 70%−1 pp · Ø 71% better than 63%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +7 pp
= Stayed the same
Headshots at 58%
▼ Got worse
K/R −0.06, Rating −0.11, ADR −6.9

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.70
AprMayJunJulAugSepOct

Best month: June 2026 with 0.87. Last 3 months: 0.77 (at the start 0.83). Just above the average (0.75).

Patterns

From the last 245 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −25 ELO
30 matches · 47% win rate
On Dust 2 −21 ELO
58 matches · 59% win rate
Between 12:00 and 18:00 +35 ELO, win rate 44%
On Fridays +2 ELO, win rate 46%

-shin1gam1 loses the most ELO on Ancient: −25 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Anubis
  2. Highest rating in a match: 2.14 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 245 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
49% better than 33%
0.81 better than 76%
85.2 better than 68%
1.11 better than 70%
57% of 315 duels better than 79%
33% of 55 situations better than 35%
Dust 258
59% better than 74%
0.82 better than 80%
86.2 better than 71%
1.17 better than 82%
51% of 208 duels better than 45%
27% of 37 situations better than 18%
Ancient30
47% better than 31%
0.73 better than 39%
80.1 better than 40%
1.01 better than 37%
56% of 70 duels better than 73%
40% of 20 situations better than 56%
Nuke24
46% better than 19%
0.78 better than 59%
85.7 better than 67%
1.10 better than 64%
53% of 76 duels right on the average
29% of 7 situations better than 20%
Anubis21
48% better than 32%
0.76 better than 53%
82.8 better than 55%
1.06 better than 52%
59% of 63 duels better than 83%
46% of 13 situations better than 70%
Inferno13
62% -
0.86 -
93.3 -
1.24-
52% of 31 duels -
46% of 13 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -shin1gam1 plays

Across 245 matches -shin1gam1 averages K/R 0.80 and ADR 85.1; the rating across the 204 rated matches is 1.11. Biggest strength: Headshot rate at 59%, better than 90% of level 10 · 2,500-2,749 ELO players. Most room to improve: Utility hit rate at 31%, better than only 25% of level 10 · 2,500-2,749 ELO players. Averages 17.8 kills per match with 59% headshots. The strongest map is Inferno with a 62% win rate in 13 matches. In 97 of 204 matches the rating was 1.10 or higher (48%), in 50 it was below 0.90. In 156 matches with detailed stats: 36 4Ks and 3 aces. Best month by rating: July 2026 at 1.24. -shin1gam1 loses the most ELO on Ancient (−25 ELO, win rate 47%). Things go best on Mirage (+57 ELO, win rate 49%). From match no. 5 of the day on, things go best: 56% win rate, +52 ELO. Improved over the last three months: Win rate +7 pp. Got weaker: K/R −0.06, Rating −0.11, ADR −6.9. Unchanged in recent months: Headshots at 58%. Last 30 days: 64 matches, win rate 56%, net ELO −17.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.