-shax
Name history of -shax
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 2,012 players in this group, each player over up to their last 100 matches.
Opening
Average44% of opening duels won and so well below the average (51%).
Clutch
Weakness24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average57% headshots and so well above the average (51%).
Impact
WeaknessExactly 2 kills in 10.6% of rounds and so well below the average (13.3%).
Utility and deaths
Average0.61 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,250-2,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.69 (at the start 0.74). Slightly below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.99 (at the start 1.04). Slightly below the average (1.02).
Damage per round (ADR)
Last 3 months: 74.8 (at the start 80.2). Clearly below the average (80.0).
Share of headshot kills
Last 3 months: 58% (at the start 57%). Well above the average (51%).
Matches won (win rate)
Last 3 months: 47% (at the start 45%). Slightly below the average (49%).
Last 3 months: 2,421 (at the start 2,298).
Rounds with first kill
1v1 clutches won
Patterns
From the last 86 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-shax loses the most ELO in match 1 of the day: −5 ELO, 33% win rate
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Ancient
- Most kills in a match: 32 · Mirage
- Highest rating in a match: 1.62 · Ancient
Maps in detail
from the last 86 matchesCompared with players on the same level who have at least 15 matches on the map.
How -shax plays
Across 86 matches -shax averages K/R 0.72, ADR 78.2 and a rating of 1.02. Biggest strength: Headshot rate at 57%, better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 57% headshots. The strongest map is Anubis with a 80% win rate in 15 matches. In 33 of 86 matches the rating was 1.10 or higher (38%), in 28 it was below 0.90. In 30 matches with detailed stats: 5 4Ks and 2 aces. -shax loses the most ELO in match 1 of the day (−5 ELO, win rate 33%). Things go best in match 2 of the day (±0 ELO, win rate 57%). Match no. 2 of the day goes best: 57% win rate. Improved over the last three months: ELO +123. Got weaker: K/R −0.05, Rating −0.05, ADR −5.4. Unchanged in recent months: Headshots at 58%, Win rate at 47%. Last 30 days: 26 matches, win rate 46%, net ELO +25.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.