-sh1ne

USA
On FACEIT since 2017 329 matches tracked 131 matches in 30 days
ELO ▲ 344
2,789
30-day peak: 2,809
Rank NA ▲ 357 places
#571
USA #297 in USA
30 days · prev. #928 · best #529
Last updated:

How does -sh1ne play?

Rating 1.13 (from 312 matches) K/R 0.80 ADR 86.3 from 329 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 76%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 312 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 28% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 15% very weak below 0.75 14%
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Weakness
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 33%−8 pp · Ø 41% better than 20%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 15%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 18%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.05).

Headshot rate 49%−3 pp · Ø 52% better than 33%
AWP share of kills 14%+2 pp · Ø 12% better than 68%
K/D 1.15+0.10 · Ø 1.05 better than 75%
Pistol kills per match 2.8
Knife kills 3 in 329 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.6%).

2K rounds 15.2%+1.6 pp · Ø 13.6% better than 81%
3K rounds 4.6%+0.3 pp · Ø 4.3% better than 64%
MVPs per match 2.5+0.1 · Ø 2.4 better than 61%
4Ks and aces 48x 4K, 6 aces in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

0.06 enemies flashed per round and so well below the average (0.31).

Utility hit rate 47%+13 pp · Ø 34% better than 99%
Utility damage per round 3.0−1.0 · Ø 4.0 better than 22%
Enemies flashed per round 0.06−0.25 · Ø 0.31 better than 1%
Deaths per round 70%−1 pp · Ø 71% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Win rate +8 pp, ELO +315
= Stayed the same
K/R at 0.81, Rating at 1.14, ADR at 87.4
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: August 2026 with 0.83. Last 3 months: 0.81 (at the start 0.78). Clearly above the average (0.75).

Patterns

From the last 329 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −133 ELO
43 matches · 37% win rate
In match 3 of the day −111 ELO
54 matches · 37% win rate
Between 18:00 and 24:00 −176 ELO, win rate 43%
On Sundays −226 ELO, win rate 39%

-sh1ne loses the most ELO on Anubis: −133 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 40 · Dust 2
  2. Recorded match no. 250 · Mirage
  3. Longest win streak: 9 wins in a row · Mirage
  4. Highest rating in a match: 2.29 · Dust 2

Maps in detail

from the last 329 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage118
56% better than 62%
0.80 better than 70%
87.4 better than 76%
1.10 better than 65%
55% of 490 duels better than 67%
31% of 45 situations better than 27%
Dust 2107
55% better than 56%
0.85 better than 86%
88.9 better than 81%
1.23 better than 90%
58% of 400 duels better than 80%
42% of 59 situations better than 59%
Anubis43
37% better than 6%
0.75 right on the average
81.3 better than 47%
1.05 better than 47%
52% of 187 duels right on the average
14% of 21 situations better than 5%
Ancient27
44% better than 19%
0.81 better than 74%
83.2 better than 55%
1.07 better than 56%
60% of 102 duels better than 88%
33% of 12 situations better than 37%
Nuke18
44% better than 14%
0.72 better than 28%
78.8 better than 32%
1.03 better than 34%
52% of 75 duels better than 45%
29% of 7 situations better than 25%
Cache9
33% -
0.81 -
90.8 -
1.04-
64% of 28 duels -
67% of 3 situations -
Inferno3
0% -
0.70 -
73.3 -
0.93-
60% of 10 duels -
0% of 1 situations -
Vertigo3
33% -
0.91 -
95.7 -
1.18-
55% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -sh1ne plays

Across 329 matches -sh1ne averages K/R 0.80 and ADR 86.3; the rating across the 312 rated matches is 1.13. Biggest strength: Utility hit rate at 47%, better than 99% of level 10 · 2,750-2,999 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 20% of level 10 · 2,750-2,999 ELO players. Averages 17.5 kills per match with 49% headshots. The strongest map is Mirage with a 56% win rate in 118 matches. In 165 of 312 matches the rating was 1.10 or higher (53%), in 90 it was below 0.90. In 229 matches with detailed stats: 48 4Ks and 6 aces. Best month by rating: October 2026 at 1.17. -sh1ne loses the most ELO on Anubis (−133 ELO, win rate 37%). Things go best on Mirage (+146 ELO, win rate 56%). From match no. 5 of the day on, things go best: 56% win rate, −26 ELO. Improved over the last three months: Win rate +8 pp, ELO +315. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.14, ADR at 87.4. Last 30 days: 131 matches, win rate 53%, net ELO +60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.