-sentsu-

USA
On FACEIT since 2016 179 matches tracked
ELO
2,030
Peak across the last 179 matches: 2,030
Rank NA ▼ 1,385 places
#7,177
USA #4,014 in USA
30 days · prev. #5,792 · best #5,792
Last updated:

How does -sentsu- play?

Rating 1.06 K/R 0.78 ADR 87.3 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 179 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 20% weak 0.75 to 0.89 12% very weak below 0.75 22%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 91%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

21% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 21%−17 pp · Ø 38% better than 1%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

46% headshots and so clearly below the average (49%).

Headshot rate 46%−3 pp · Ø 49% better than 32%
AWP share of kills 20%+9 pp · Ø 11% better than 85%
K/D 1.03+0.01 · Ø 1.02 better than 52%
Pistol kills per match 2.8
Knife kills 2 in 179 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 60%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 35x 4K, 5 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 17%
Enemies flashed per round 0.20−0.08 · Ø 0.28 better than 28%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +640
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.11, Rating −0.16, ADR −6.8, Win rate −16 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.87. Last 3 months: 0.76 (at the start 0.87). Just above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −120 ELO
36 matches · 50% win rate
On Ancient −77 ELO
34 matches · 59% win rate
Between 0:00 and 6:00 −97 ELO, win rate 53%

-sentsu- loses the most ELO in match 1 of the day: −120 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Dust 2
  2. Longest win streak: 11 wins in a row · Mirage
  3. Highest rating in a match: 3.30 · Dust 2

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 255
56% better than 66%
0.76 better than 60%
85.5 better than 72%
1.04 better than 53%
53% of 320 duels better than 59%
9% of 11 situations better than 2%
Mirage45
64% better than 90%
0.84 better than 88%
94.8 better than 95%
1.14 better than 84%
56% of 312 duels better than 79%
20% of 15 situations better than 9%
Ancient34
59% better than 72%
0.75 better than 54%
84.5 better than 66%
1.05 better than 58%
47% of 173 duels better than 27%
44% of 16 situations better than 66%
Cache15
67% -
0.80 -
90.5 -
1.14-
53% of 77 duels -
25% of 4 situations -
Anubis14
50% -
0.74 -
83.0 -
0.99-
51% of 74 duels -
13% of 8 situations -
Inferno9
22% -
0.65 -
75.4 -
0.85-
55% of 51 duels -
17% of 6 situations -
Nuke7
57% -
0.80 -
83.8 -
1.10-
60% of 42 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sentsu- plays

Across 179 matches -sentsu- averages K/R 0.78, ADR 87.3 and a rating of 1.06. Biggest strength: Rounds with first kill at 14%, better than 91% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 21%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 46% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 81 of 179 matches the rating was 1.10 or higher (45%), in 62 it was below 0.90. In 150 matches with detailed stats: 35 4Ks and 5 aces. Best month by rating: July 2026 at 1.20. -sentsu- loses the most ELO in match 1 of the day (−120 ELO, win rate 50%). Things go best from match 5 of the day (+51 ELO, win rate 64%). From match no. 5 of the day on, things go best: 64% win rate, +51 ELO. Improved over the last three months: Headshots +4 pp, ELO +640. Got weaker: K/R −0.11, Rating −0.16, ADR −6.8, Win rate −16 pp. Last 30 days: 6 matches, win rate 17%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.