-senbnzakura
How does -senbnzakura play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).
Compared with 7,105 players in this group, each player over up to their last 100 matches.
Opening
Weakness43% of opening duels won and so well below the average (52%).
Clutch
Weakness11% of 1v2s won and so well below the average (21%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.05).
Impact
WeaknessExactly 3 kills in 2.4% of rounds and so well below the average (4.2%).
Utility and deaths
Average0.37 enemies flashed per round and so well above the average (0.32).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.66. Last 3 months: 0.61 (at the start 0.66). Well below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 0.93. Last 3 months: 0.86 (at the start 0.93). Well below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 71.5. Last 3 months: 68.4 (at the start 71.5). Well below the average (80.9).
Share of headshot kills
Best month: August 2026 with 62%. Last 3 months: 60% (at the start 57%). Well above the average (53%).
Matches won (win rate)
Best month: August 2026 with 56%. Last 3 months: 54% (at the start 49%). Just above the average (53%).
Best month: September 2026 with 3,317. Last 3 months: 3,260 (at the start 2,969).
Rounds with first kill
Best month: August 2026 with 7%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 268 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-senbnzakura loses the most ELO on Ancient: −10 ELO, 46% win rate
Records and milestones
from recorded matches- Most kills in a match: 39 · Ancient
- Longest win streak: 6 wins in a row · Mirage
- Highest rating in a match: 1.75 · Ancient
Maps in detail
from the last 268 matchesCompared with players on the same level who have at least 15 matches on the map.
How -senbnzakura plays
Across 268 matches -senbnzakura averages K/R 0.62, ADR 69.1 and a rating of 0.88. Biggest strength: Headshot rate at 60%, better than 87% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rating at 0.88, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 13.6 kills per match with 60% headshots. The strongest map is Anubis with a 64% win rate in 44 matches. In 56 of 268 matches the rating was 1.10 or higher (21%), in 148 it was below 0.90. In 192 matches with detailed stats: 13 4Ks and 1 ace. Best month by rating: July 2026 at 0.93. -senbnzakura loses the most ELO on Ancient (−10 ELO, win rate 46%). Things go best on Mirage (+309 ELO, win rate 51%). From match no. 5 of the day on, things go best: 67% win rate, +201 ELO. Improved over the last three months: Headshots +3 pp, Win rate +5 pp, ELO +291. Got weaker: K/R −0.05, Rating −0.07. Unchanged in recent months: ADR at 68.4. Last 30 days: 60 matches, win rate 47%, net ELO +90.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.