-schock

Uzbekistan
On FACEIT since 2026 197 matches tracked 115 matches in 30 days
ELO ▲ 102
2,066
30-day peak: 2,268
Rank EU
#200,189
Uzbekistan #1,209 in Uzbekistan
Last updated:

How does -schock play?

Rating 1.00 K/R 0.72 ADR 81.3 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 197 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 15% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 25%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 11%+1 pp · Ø 10% better than 61%
Opening duels won 49%−2 pp · Ø 51% better than 34%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 70%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 0.99−0.03 · Ø 1.02 better than 37%
Pistol kills per match 2.5
Knife kills 1 in 197 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.0% of rounds and so just below the average (13.3%).

2K rounds 13.0%−0.3 pp · Ø 13.3% better than 39%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 29x 4K, 4 aces in 197 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 4.6+0.4 · Ø 4.2 better than 63%
Enemies flashed per round 0.30+0.02 · Ø 0.28 better than 57%
Deaths per round 73%+1 pp · Ø 72% better than 35%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether -schock is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 197 matches, all from the last 3 months.

Kills per round (K/R)

0.73
SepOct

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −52 ELO
26 matches · 54% win rate
In match 2 of the day −27 ELO
31 matches · 45% win rate
Between 18:00 and 24:00 −71 ELO, win rate 45%
On Tuesdays +29 ELO, win rate 42%

-schock loses the most ELO on Ancient: −52 ELO, 54% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Dust 2
  2. Highest rating in a match: 2.28 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
55% better than 64%
0.71 better than 37%
79.9 better than 47%
0.99 better than 39%
45% of 257 duels better than 18%
52% of 29 situations better than 84%
Dust 252
50% better than 44%
0.75 better than 55%
85.5 better than 72%
1.06 better than 60%
51% of 275 duels right on the average
38% of 37 situations right on the average
Anubis30
57% better than 67%
0.72 better than 41%
79.4 better than 41%
1.02 better than 46%
51% of 150 duels right on the average
47% of 15 situations better than 74%
Ancient26
54% better than 57%
0.69 better than 24%
82.3 better than 53%
0.95 better than 23%
50% of 121 duels better than 43%
33% of 15 situations better than 37%
Nuke20
45% better than 19%
0.69 better than 18%
76.6 better than 22%
0.97 better than 22%
52% of 93 duels better than 47%
22% of 9 situations better than 12%
Cache10
0% -
0.73 -
78.7 -
0.93-
56% of 48 duels -
50% of 12 situations -
Inferno3
67% -
0.71 -
86.7 -
0.90-
57% of 7 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -schock plays

Across 197 matches -schock averages K/R 0.72, ADR 81.3 and a rating of 1.00. Most room to improve: Utility hit rate at 31%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.0 kills per match with 48% headshots. The strongest map is Anubis with a 57% win rate in 30 matches. In 70 of 197 matches the rating was 1.10 or higher (36%), in 85 it was below 0.90. In 197 matches with detailed stats: 29 4Ks and 4 aces. -schock loses the most ELO on Ancient (−52 ELO, win rate 54%). Things go best in match 4 of the day (+25 ELO, win rate 67%). Match no. 4 of the day goes best: 67% win rate, +25 ELO. Last 30 days: 115 matches, win rate 45%, net ELO −77.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.