-sc0rpion-
How does -sc0rpion- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).
Compared with 1,575 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average60% of 1v1s won and so well above the average (39%).
Weapons and aim
Average0.96 K/D and so slightly below the average (1.01).
Impact
AverageExactly 3 kills in 2.9% of rounds and so well below the average (4.0%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Feb to Apr 2026.
Kills per round (K/R)
Best month: February 2026 with 0.76. Last 3 months: 0.70 (at the start 0.72). Slightly below the average (0.73).
Rating, 1.00 is an average match
Best month: July 2026 with 1.07.
Damage per round (ADR)
Best month: February 2026 with 82.9. Last 3 months: 77.6 (at the start 78.5). Just below the average (79.6).
Share of headshot kills
Best month: May 2026 with 52%. Last 3 months: 49% (at the start 42%). Just above the average (48%).
Matches won (win rate)
Best month: February 2026 with 57%. Last 3 months: 52% (at the start 48%). Slightly above the average (50%).
Best month: August 2026 with 1,994. Last 3 months: 1,882 (at the start 1,842).
Rounds with first kill
Best month: September 2026 with 13%.
1v1 clutches won
Best month: September 2026 with 80%.
Patterns
From the last 160 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-sc0rpion- loses the most ELO from match 5 of the day: −129 ELO, 36% win rate
Records and milestones
from recorded matches- Most kills in a match: 31 · Ancient
- Highest rating in a match: 1.76 · Anubis
- Longest win streak: 5 wins in a row · Ancient
Maps in detail
from the last 160 matchesCompared with players on the same level who have at least 15 matches on the map.
How -sc0rpion- plays
Across 160 matches -sc0rpion- averages K/R 0.70 and ADR 77.5; the rating across the 110 rated matches is 0.97. Biggest strength: Clutch 1v1 won at 60%, better than 99% of level 9 players. Most room to improve: 3K rounds at 2.9%, better than only 10% of level 9 players. Averages 15.7 kills per match with 46% headshots. The strongest map is Dust 2 with a 54% win rate in 28 matches. In 32 of 110 matches the rating was 1.10 or higher (29%), in 50 it was below 0.90. In 85 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: July 2026 at 1.07. -sc0rpion- loses the most ELO from match 5 of the day (−129 ELO, win rate 36%). Things go best on Dust 2 (+25 ELO, win rate 54%). Match no. 4 of the day goes best: 63% win rate, −55 ELO. Improved over the last three months: Headshots +7 pp, Win rate +4 pp. Unchanged in recent months: K/R at 0.70, ADR at 77.6, ELO at 1,882. Last 30 days: 32 matches, win rate 50%, net ELO −109.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.