-saije

JP
On FACEIT since 2017 105 matches tracked 44 matches in 30 days
Last updated:

How does -saije play?

Rating 0.93 K/R 0.67 ADR 73.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.26 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 105 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 7% good 1.10 to 1.29 20% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 28%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Level 9

Compared with 1,689 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 47%−4 pp · Ø 51% better than 21%

Clutch

Average
Last one alive

37% of 1v1s won and so slightly below the average (40%).

Clutch 1v1 won 37%−3 pp · Ø 40% better than 44%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 42%
AWP share of kills 11%+1 pp · Ø 10% better than 60%
K/D 0.91−0.11 · Ø 1.02 better than 14%
Pistol kills per match 2.4
Knife kills 9 in 105 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).

2K rounds 11.4%−1.9 pp · Ø 13.3% better than 9%
3K rounds 3.7%−0.2 pp · Ø 3.9% better than 40%
MVPs per match 2.0−0.3 · Ø 2.3 better than 21%
4Ks and aces 10x 4K, 0 aces in 84 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−5 pp · Ø 36% better than 24%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 15%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 39%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +99
= Stayed the same
K/R at 0.67, Rating at 0.93, ADR at 72.3, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: August 2026 with 0.73. Last 3 months unchanged at 0.67. Clearly below the average (0.73).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 0:00 and 6:00 −65 ELO, win rate 40%

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.75 · Ancient
  2. Longest win streak: 7 wins in a row · Dust 2
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 225
60% better than 84%
0.64 better than 12%
72.7 better than 14%
0.92 better than 20%
49% of 102 duels better than 43%
50% of 12 situations better than 81%
Mirage23
39% better than 14%
0.65 better than 15%
72.3 better than 15%
0.88 better than 11%
44% of 79 duels better than 16%
25% of 12 situations better than 18%
Ancient17
47% better than 35%
0.73 better than 48%
72.7 better than 13%
1.03 better than 58%
42% of 83 duels better than 11%
31% of 13 situations better than 32%
Anubis17
41% better than 21%
0.68 better than 25%
75.5 better than 21%
0.91 better than 16%
48% of 71 duels better than 35%
67% of 6 situations better than 96%
Inferno14
57% -
0.68 -
74.3 -
0.92-
56% of 61 duels -
17% of 6 situations -
Cache7
43% -
0.69 -
70.2 -
0.97-
50% of 28 duels -
60% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -saije plays

Across 105 matches -saije averages K/R 0.67, ADR 73.1 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 73.1, better than only 10% of level 9 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 28 of 105 matches the rating was 1.10 or higher (27%), in 50 it was below 0.90. In 84 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. Things go best in match 2 of the day (+71 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +71 ELO. Improved over the last three months: Headshots +3 pp, ELO +99. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 72.3, Win rate at 49%. Last 30 days: 44 matches, win rate 48%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.