-saije
Name history of -saije
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).
Compared with 1,689 players in this group, each player over up to their last 100 matches.
Opening
Average47% of opening duels won and so clearly below the average (51%).
Clutch
Average37% of 1v1s won and so slightly below the average (40%).
Weapons and aim
Average0.91 K/D and so clearly below the average (1.02).
Impact
WeaknessExactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average2.8 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 9 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.73. Last 3 months unchanged at 0.67. Clearly below the average (0.73).
Rating, 1.00 is an average match
Best month: October 2026 with 1.01. Last 3 months: 0.93 (at the start 0.92). Clearly below the average (1.02).
Damage per round (ADR)
Best month: August 2026 with 78.2. Last 3 months: 72.3 (at the start 76.2). Clearly below the average (80.0).
Share of headshot kills
Best month: August 2026 with 57%. Last 3 months: 48% (at the start 45%). Just below the average (49%).
Matches won (win rate)
Best month: September 2026 with 53%. Last 3 months: 49% (at the start 48%). Clearly below the average (52%).
Best month: October 2026 with 2,073. Last 3 months: 1,999 (at the start 1,900).
Rounds with first kill
Best month: September 2026 with 9%.
1v1 clutches won
Best month: August 2026 with 60%.
Patterns
From the last 105 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.75 · Ancient
- Longest win streak: 7 wins in a row · Dust 2
- Most kills in a match: 36 · Ancient
Maps in detail
from the last 105 matchesCompared with players on the same level who have at least 15 matches on the map.
How -saije plays
Across 105 matches -saije averages K/R 0.67, ADR 73.1 and a rating of 0.93. Most room to improve: Damage per round (ADR) at 73.1, better than only 10% of level 9 players. Averages 15.2 kills per match with 47% headshots. The strongest map is Dust 2 with a 60% win rate in 25 matches. In 28 of 105 matches the rating was 1.10 or higher (27%), in 50 it was below 0.90. In 84 matches with detailed stats: 10 4Ks and 0 aces. Best month by rating: October 2026 at 1.01. Things go best in match 2 of the day (+71 ELO, win rate 54%). Match no. 2 of the day goes best: 54% win rate, +71 ELO. Improved over the last three months: Headshots +3 pp, ELO +99. Unchanged in recent months: K/R at 0.67, Rating at 0.93, ADR at 72.3, Win rate at 49%. Last 30 days: 44 matches, win rate 48%, net ELO −37.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.