-saMMMMM

Brazil
204 matches tracked 50 matches in 30 days
Last updated:

How does -saMMMMM play?

Rating 0.83 (from 166 matches) K/R 0.61 ADR 69.5 from 204 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 1%
0.83
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 34%
Rating distribution from 166 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 6% good 1.10 to 1.29 9% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 42%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 8

Compared with 1,425 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (50%).

Rounds with first kill 11%+1 pp · Ø 10% better than 65%
Opening duels won 46%−4 pp · Ø 50% better than 16%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 45%+7 pp · Ø 38% better than 84%
Clutch 1v2 won 14%−8 pp · Ø 22% better than 12%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 8%

Weapons and aim

Average
Where do the kills come from?

0.82 K/D and so clearly below the average (1.01).

Headshot rate 45%−2 pp · Ø 47% better than 38%
AWP share of kills 13%+3 pp · Ø 10% better than 70%
K/D 0.82−0.19 · Ø 1.01 better than 2%
Pistol kills per match 2.9
Knife kills 3 in 204 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.2% of rounds and so well below the average (3.9%).

2K rounds 10.1%−3.1 pp · Ø 13.2% better than 2%
3K rounds 2.2%−1.7 pp · Ø 3.9% better than 2%
MVPs per match 1.9−0.4 · Ø 2.3 better than 15%
4Ks and aces 11x 4K, 1 ace in 126 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 57%
Utility damage per round 3.9−0.4 · Ø 4.3 better than 43%
Enemies flashed per round 0.43+0.15 · Ø 0.28 better than 86%
Deaths per round 74%+2 pp · Ø 72% better than 32%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ELO +208
= Stayed the same
ADR at 68.3, Headshots at 45%, Win rate at 43%
▼ Got worse
K/R −0.05, Rating −0.09

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOct

Best month: July 2026 with 0.67. Last 3 months: 0.59 (at the start 0.64). Well below the average (0.73).

Patterns

From the last 204 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −52 ELO
34 matches · 38% win rate
On Mirage −44 ELO
31 matches · 32% win rate
Between 18:00 and 24:00 −75 ELO, win rate 37%
On Sundays −31 ELO, win rate 31%

-saMMMMM loses the most ELO from match 5 of the day: −52 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Highest rating in a match: 1.91 · Mirage
  3. Most kills in a match: 32 · Mirage

Maps in detail

from the last 204 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient50
60% better than 79%
0.63 better than 8%
70.3 better than 6%
0.90 better than 13%
45% of 169 duels better than 18%
36% of 22 situations better than 46%
Inferno45
36% better than 7%
0.58 better than 4%
65.4 better than 1%
0.76 better than 1%
49% of 207 duels better than 41%
29% of 17 situations better than 30%
Mirage31
32% better than 5%
0.64 better than 12%
74.9 better than 24%
0.90 better than 14%
43% of 112 duels better than 12%
75% of 8 situations better than 99%
Nuke24
50% better than 34%
0.57 better than 1%
65.6 better than 2%
0.76 better than 1%
38% of 105 duels better than 2%
80% of 5 situations better than 99%
Dust 222
45% better than 33%
0.67 better than 22%
74.3 better than 22%
0.87 better than 7%
53% of 87 duels better than 65%
50% of 6 situations better than 84%
Anubis20
35% better than 8%
0.58 better than 2%
67.1 better than 3%
0.78 better than 1%
42% of 108 duels better than 13%
50% of 2 situations better than 81%
Overpass8
38% -
0.70 -
75.8 -
0.87-
42% of 19 duels -
67% of 3 situations -
Cache4
0% -
0.49 -
60.3 -
0.69-
24% of 21 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -saMMMMM plays

Across 204 matches -saMMMMM averages K/R 0.61 and ADR 69.5; the rating across the 166 rated matches is 0.83. Biggest strength: Clutch 1v1 won at 45%, better than 84% of level 8 players. Most room to improve: Rating at 0.83, better than only 1% of level 8 players. Averages 13.6 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 50 matches. In 26 of 166 matches the rating was 1.10 or higher (16%), in 109 it was below 0.90. In 126 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 0.96. -saMMMMM loses the most ELO from match 5 of the day (−52 ELO, win rate 38%). Things go best in match 2 of the day (+98 ELO, win rate 49%). Match no. 2 of the day goes best: 49% win rate, +98 ELO. Improved over the last three months: ELO +208. Got weaker: K/R −0.05, Rating −0.09. Unchanged in recent months: ADR at 68.3, Headshots at 45%, Win rate at 43%. Last 30 days: 50 matches, win rate 40%, net ELO +2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.