-sKz

Poland
200 matches tracked 20 matches in 30 days
ELO ▲ 204
2,092
30-day peak: 2,092
Rank EU
#185,958
Poland #9,801 in Poland
Last updated:

How does -sKz play?

Rating 0.96 K/R 0.67 ADR 75.0 from 200 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 14% normal 0.90 to 1.09 25% weak 0.75 to 0.89 23% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 8%
Opening duels won 51%+1 pp · Ø 50% better than 56%

Clutch

Strength
Last one alive

30% of 1v2s won and so well above the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 30%+10 pp · Ø 20% better than 92%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (48%).

Headshot rate 45%−3 pp · Ø 48% better than 31%
AWP share of kills 4%−7 pp · Ø 11% better than 22%
K/D 0.98−0.02 · Ø 1.00 better than 38%
Pistol kills per match 2.1
Knife kills 1 in 200 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so clearly below the average (3.9%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 3.4%−0.5 pp · Ø 3.9% better than 24%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 17x 4K, 1 ace in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.7+0.5 · Ø 4.2 better than 68%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 48%
Deaths per round 69%−3 pp · Ø 72% better than 85%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Rating +0.12, Win rate +15 pp, ELO +390
= Stayed the same
K/R at 0.68, ADR at 74.8, Headshots at 44%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74. Last 3 months: 0.68 (at the start 0.65). Slightly below the average (0.72).

Patterns

From the last 200 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −21 ELO
38 matches · 45% win rate
In match 1 of the day −21 ELO
35 matches · 46% win rate
Between 0:00 and 6:00 −21 ELO, win rate 47%
On Thursdays ±0 ELO, win rate 45%

-sKz loses the most ELO on Mirage: −21 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.36 · Anubis
  2. Most kills in a match: 33 · Dust 2
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 200 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient47
45% better than 30%
0.68 better than 21%
75.0 better than 20%
0.95 better than 27%
55% of 106 duels better than 75%
47% of 34 situations better than 73%
Anubis42
67% better than 90%
0.66 better than 16%
74.8 better than 20%
0.97 better than 30%
49% of 98 duels better than 39%
42% of 31 situations better than 62%
Mirage38
45% better than 30%
0.66 better than 17%
75.3 better than 24%
0.95 better than 27%
48% of 128 duels better than 35%
32% of 19 situations better than 33%
Dust 226
81% better than 99%
0.67 better than 21%
74.4 better than 22%
0.94 better than 22%
50% of 105 duels better than 46%
47% of 19 situations better than 76%
Inferno22
45% better than 24%
0.68 better than 28%
72.5 better than 15%
0.96 better than 28%
61% of 66 duels better than 87%
33% of 15 situations better than 36%
Nuke15
73% better than 94%
0.70 better than 26%
76.4 better than 21%
1.01 better than 36%
59% of 39 duels better than 80%
17% of 12 situations better than 8%
Cache7
57% -
0.72 -
76.8 -
1.02-
60% of 15 duels -
0% of 3 situations -
Vertigo3
33% -
0.69 -
84.9 -
0.95-
50% of 6 duels -
100% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -sKz plays

Across 200 matches -sKz averages K/R 0.67, ADR 75.0 and a rating of 0.96. Biggest strength: Deaths per round at just 69% (lower is better), better than 85% of level 9 players. Most room to improve: Rounds with first kill at 7%, better than only 8% of level 9 players. Averages 14.7 kills per match with 45% headshots. The strongest map is Dust 2 with a 81% win rate in 26 matches. In 57 of 200 matches the rating was 1.10 or higher (29%), in 94 it was below 0.90. In 166 matches with detailed stats: 17 4Ks and 1 ace. Best month by rating: October 2026 at 1.07. -sKz loses the most ELO on Mirage (−21 ELO, win rate 45%). Things go best on Anubis (+79 ELO, win rate 67%). Match no. 3 of the day goes best: 63% win rate, −6 ELO. Improved over the last three months: Rating +0.12, Win rate +15 pp, ELO +390. Unchanged in recent months: K/R at 0.68, ADR at 74.8, Headshots at 44%. Last 30 days: 20 matches, win rate 50%, net ELO +3.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.