-sKyyyy
How does -sKyyyy play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 9% of rounds and so well below the average (11%).
Clutch
Strength28% of 1v2s won and so clearly above the average (21%).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.05).
Impact
AverageExactly 2 kills in 12.0% of rounds and so clearly below the average (13.5%).
Utility and deaths
Strength42% of nades dealing damage or blinding and so well above the average (34%).
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.85. Last 3 months: 0.72 (at the start 0.79). Slightly below the average (0.75).
Rating, 1.00 is an average match
Best month: July 2026 with 1.20. Last 3 months: 1.03 (at the start 1.15). Just below the average (1.05).
Damage per round (ADR)
Best month: July 2026 with 93.5. Last 3 months: 77.8 (at the start 87.0). Slightly below the average (80.9).
Share of headshot kills
Best month: June 2026 with 55%. Last 3 months: 51% (at the start 55%). Slightly below the average (53%).
Matches won (win rate)
Best month: June 2026 with 63%. Last 3 months: 52% (at the start 56%). Just below the average (53%).
Best month: July 2026 with 3,644. Last 3 months: 3,035 (at the start 3,463).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 172 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-sKyyyy loses the most ELO on Mirage: −243 ELO, 45% win rate
Records and milestones
from recorded matches- Highest rating in a match: 2.23 · Mirage
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 32 · Ancient
Maps in detail
from the last 172 matchesCompared with players on the same level who have at least 15 matches on the map.
How -sKyyyy plays
Across 172 matches -sKyyyy averages K/R 0.75 and ADR 81.9; the rating across the 164 rated matches is 1.08. Biggest strength: Utility hit rate at 42%, better than 95% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 9%, better than only 24% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 73 of 164 matches the rating was 1.10 or higher (45%), in 58 it was below 0.90. In 95 matches with detailed stats: 11 4Ks and 1 ace. Best month by rating: July 2026 at 1.20. -sKyyyy loses the most ELO on Mirage (−243 ELO, win rate 45%). Things go best on Ancient (+97 ELO, win rate 62%). Got weaker: K/R −0.07, Rating −0.12, ADR −9.2, Headshots −4 pp, Win rate −4 pp, ELO −428.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.