-s4er
Name history of -s4er
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -s4er play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Weakness35% of opening duels won and so well below the average (51%).
Clutch
Weakness19% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.95 K/D and so slightly below the average (1.03).
Impact
WeaknessExactly 3 kills in 1.9% of rounds and so well below the average (4.1%).
Utility and deaths
Average2.6 utility damage per round and so well below the average (4.2).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageSep to Oct 2026 compared with Mar to Apr 2026.
Kills per round (K/R)
Best month: March 2026 with 0.75. Last 3 months: 0.63 (at the start 0.76). Well below the average (0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 0.88.
Damage per round (ADR)
Best month: March 2026 with 78.7. Last 3 months: 67.7 (at the start 80.0). Well below the average (80.8).
Share of headshot kills
Best month: September 2026 with 62%. Last 3 months: 62% (at the start 45%). Well above the average (49%).
Matches won (win rate)
Best month: September 2026 with 50%. Last 3 months: 48% (at the start 36%). Slightly below the average (50%).
Best month: September 2026 with 1,991.
Rounds with first kill
Best month: September 2026 with 6%.
1v1 clutches won
Best month: September 2026 with 40%.
Patterns
From the last 51 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 3 wins in a row · Anubis
- Highest rating in a match: 1.62 · Dust 2
- Most kills in a match: 40 · Mirage
Maps in detail
from the last 51 matchesCompared with players on the same level who have at least 15 matches on the map.
How -s4er plays
Across 51 matches -s4er averages K/R 0.69 and ADR 73.1; the rating across the 29 rated matches is 0.87. Most room to improve: Opening duels won at 35%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 15.2 kills per match with 53% headshots. The strongest map is Mirage with a 59% win rate in 17 matches. In 5 of 29 matches the rating was 1.10 or higher (17%), in 14 it was below 0.90. In 29 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: October 2026 at 0.88. Improved over the last three months: Headshots +17 pp, Win rate +12 pp. Got weaker: K/R −0.13, ADR −12.3. Last 30 days: 29 matches, win rate 48%, net ELO +29.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.