-s1nt3res

Russia
On FACEIT since 2020 332 matches tracked 56 matches in 30 days
ELO ▲ 166
3,017
30-day peak: 3,017
Rank EU ▲ 308 places
#7,748
Russia #2,215 in Russia
30 days · prev. #8,056 · best #7,130
Last updated:

How does -s1nt3res play?

Rating 1.05 K/R 0.75 ADR 80.6 from 332 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 332 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 21% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 17% very weak below 0.75 16%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (283 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 24%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

37% of 1v1s won and so clearly below the average (42%).

Clutch 1v1 won 37%−5 pp · Ø 42% better than 37%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 38%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 62%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so just above the average (1.05).

Headshot rate 53%0 pp · Ø 53% right on the average
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.07+0.02 · Ø 1.05 better than 45%
Pistol kills per match 3.0
Knife kills 2 in 332 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 14.4%+0.9 pp · Ø 13.5% better than 63%
3K rounds 4.1%−0.1 pp · Ø 4.2% better than 41%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 49x 4K, 5 aces in 283 matches

Utility and deaths

Average
Nades, flashes and deaths

2.2 utility damage per round and so well below the average (3.9).

Utility hit rate 31%−3 pp · Ø 34% better than 30%
Utility damage per round 2.2−1.7 · Ø 3.9 better than 6%
Enemies flashed per round 0.28−0.04 · Ø 0.32 better than 38%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +9.5, Win rate +5 pp
= Stayed the same
Headshots at 53%, ELO at 2,914
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: September 2026 with 0.78. Last 3 months: 0.76 (at the start 0.67). Just above the average (0.75).

Patterns

From the last 332 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −89 ELO
114 matches · 47% win rate
On Dust 2 −55 ELO
106 matches · 51% win rate
Between 12:00 and 18:00 −77 ELO, win rate 44%
On Wednesdays +16 ELO, win rate 45%

-s1nt3res loses the most ELO on Mirage: −89 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.22 · Mirage
  2. Most kills in a match: 46 · Mirage
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 332 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage114
47% better than 18%
0.75 better than 44%
80.5 better than 41%
1.03 better than 37%
51% of 460 duels better than 40%
35% of 80 situations better than 37%
Dust 2106
51% better than 35%
0.74 better than 41%
79.5 better than 37%
1.05 better than 41%
55% of 359 duels better than 63%
40% of 57 situations right on the average
Anubis33
67% better than 85%
0.77 better than 58%
82.6 better than 56%
1.09 better than 59%
48% of 119 duels better than 25%
32% of 25 situations better than 32%
Ancient26
38% better than 6%
0.73 better than 35%
76.5 better than 20%
0.98 better than 23%
45% of 88 duels better than 12%
32% of 19 situations better than 31%
Nuke23
57% better than 46%
0.78 better than 54%
84.1 better than 58%
1.06 better than 42%
62% of 78 duels better than 87%
36% of 11 situations better than 39%
Cache18
44% better than 9%
0.75 better than 35%
81.5 better than 31%
1.08 better than 39%
46% of 50 duels better than 12%
40% of 15 situations better than 54%
Inferno11
55% -
0.87 -
87.9 -
1.26-
53% of 38 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -s1nt3res plays

Across 332 matches -s1nt3res averages K/R 0.75, ADR 80.6 and a rating of 1.05. Most room to improve: Utility damage per round at 2.2, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 16.4 kills per match with 53% headshots. The strongest map is Anubis with a 67% win rate in 33 matches. In 139 of 332 matches the rating was 1.10 or higher (42%), in 112 it was below 0.90. In 283 matches with detailed stats: 49 4Ks and 5 aces. Best month by rating: September 2026 at 1.09. -s1nt3res loses the most ELO on Mirage (−89 ELO, win rate 47%). Things go best on Nuke (+30 ELO, win rate 57%). Match no. 2 of the day goes best: 59% win rate, −186 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +9.5, Win rate +5 pp. Unchanged in recent months: Headshots at 53%, ELO at 2,914. Last 30 days: 56 matches, win rate 50%, net ELO −53.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.