-s1ngley

Ukraine
On FACEIT since 2016 149 matches tracked 59 matches in 30 days
Last updated:

How does -s1ngley play?

Rating 1.30 (from 99 matches) K/R 0.94 ADR 96.7 from 149 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with a rating of 0.90 or higher. 85%
Rating distribution from 99 matches
outstanding 1.80 and up 12% strong 1.30 to 1.79 33% good 1.10 to 1.29 20% normal 0.90 to 1.09 19% weak 0.75 to 0.89 9% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,750-2,999 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,750-2,999 ELO average. More first kills per match than the level 10 · 2,750-2,999 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 16% of rounds and so well above the average (11%).

Rounds with first kill 16%+5 pp · Ø 11% better than 97%
Opening duels won 62%+10 pp · Ø 52% better than 97%

Clutch

Weakness
Last one alive

12% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 29%−12 pp · Ø 41% better than 8%
Clutch 1v2 won 12%−10 pp · Ø 22% better than 3%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 59%

Weapons and aim

Average
Where do the kills come from?

1.38 K/D and so well above the average (1.05).

Headshot rate 46%−6 pp · Ø 52% better than 19%
AWP share of kills 28%+16 pp · Ø 12% better than 93%
K/D 1.38+0.33 · Ø 1.05 better than 98%
Pistol kills per match 3.3
Knife kills 1 in 149 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 18.2% of rounds and so well above the average (13.6%).

2K rounds 18.2%+4.6 pp · Ø 13.6% better than 99%
3K rounds 6.3%+2.0 pp · Ø 4.3% better than 96%
MVPs per match 3.0+0.6 · Ø 2.4 better than 93%
4Ks and aces 21x 4K, 0 aces in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

1.7 utility damage per round and so well below the average (4.0).

Utility hit rate 28%−6 pp · Ø 34% better than 10%
Utility damage per round 1.7−2.3 · Ø 4.0 better than 2%
Enemies flashed per round 0.18−0.13 · Ø 0.31 better than 14%
Deaths per round 68%−3 pp · Ø 71% better than 81%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
Headshots +4 pp, Win rate +13 pp
= Stayed the same
K/R at 0.93, ADR at 97.6
▼ Got worse
ELO −203

Aug to Oct 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.95
FebMarAprMayJunJulAugSepOct

Best month: May 2026 with 0.99. Last 3 months: 0.93 (at the start 0.95). Well above the average (0.75).

Patterns

From the last 149 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −73 ELO
47 matches · 49% win rate
On Mondays −15 ELO, win rate 50%

-s1ngley loses the most ELO on Dust 2: −73 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.46 · Mirage
  2. Most kills in a match: 52 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 149 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
49% better than 32%
0.95 better than 98%
98.3 better than 97%
1.31 better than 96%
60% of 219 duels better than 87%
21% of 24 situations better than 10%
Anubis28
54% right on the average
0.90 better than 95%
95.4 better than 96%
1.28 better than 95%
50% of 107 duels better than 36%
86% of 7 situations better than 99%
Mirage22
77% better than 99%
0.98 better than 99%
101.0 better than 98%
1.47 better than 99%
70% of 99 duels better than 99%
27% of 11 situations better than 18%
Ancient19
74% better than 97%
0.96 better than 98%
98.3 better than 97%
1.38-
65% of 74 duels better than 97%
30% of 10 situations better than 29%
Nuke15
33% better than 2%
0.92 better than 94%
92.8 better than 87%
1.00-
57% of 42 duels better than 72%
25% of 4 situations better than 19%
Overpass7
71% -
1.02 -
98.2 -
1.24-
50% of 14 duels -
50% of 2 situations -
Cache6
33% -
0.82 -
87.8 -
1.13-
77% of 13 duels -
-
Inferno5
20% -
0.78 -
84.6 -
0.76-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -s1ngley plays

Across 149 matches -s1ngley averages K/R 0.94 and ADR 96.7; the rating across the 99 rated matches is 1.30. Biggest strength: K/D at 1.38, better than 98% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 1.7, better than only 2% of level 10 · 2,750-2,999 ELO players. Averages 20.4 kills per match with 46% headshots. The strongest map is Mirage with a 77% win rate in 22 matches. In 65 of 99 matches the rating was 1.10 or higher (66%), in 15 it was below 0.90. In 66 matches with detailed stats: 21 4Ks and 0 aces. Best month by rating: October 2026 at 1.34. -s1ngley loses the most ELO on Dust 2 (−73 ELO, win rate 49%). Things go best from match 5 of the day (+137 ELO, win rate 77%). From match no. 5 of the day on, things go best: 77% win rate, +137 ELO. Improved over the last three months: Headshots +4 pp, Win rate +13 pp. Got weaker: ELO −203. Unchanged in recent months: K/R at 0.93, ADR at 97.6. Last 30 days: 59 matches, win rate 66%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.