-s0lk-
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (20 matches).
Compared with 1,531 players in this group, each player over up to their last 100 matches.
Opening
Weakness40% of opening duels won and so well below the average (50%).
Clutch
Weakness1.1 clutch kills per match and so well below the average (1.6).
Weapons and aim
Average0.92 K/D and so slightly below the average (1.00).
Impact
AverageExactly 2 kills in 11.6% of rounds and so clearly below the average (13.2%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.28).
Progress
One value per month, dashed line is the level 9 averageOct 2026 compared with May to Jun 2026.
Kills per round (K/R)
Last 3 months: 0.64 (at the start 0.72). Clearly below the average (0.73).
Rating, 1.00 is an average match
Last 3 months: 0.90 (at the start 1.02). Well below the average (1.01).
Damage per round (ADR)
Last 3 months: 74.1 (at the start 87.4). Clearly below the average (79.6).
Share of headshot kills
Last 3 months: 44% (at the start 53%). Clearly below the average (49%).
Matches won (win rate)
Last 3 months: 40% (at the start 50%). Well below the average (49%).
Rounds with first kill
1v1 clutches won
Patterns
Records and milestones
from recorded matches- Longest win streak: 5 wins in a row · Mirage
- Most kills in a match: 26 · Dust 2
- Highest rating in a match: 1.76 · Ancient
Maps in detail
from the last 40 matchesCompared with players on the same level who have at least 15 matches on the map.
How -s0lk- plays
Across 40 matches -s0lk- averages K/R 0.68, ADR 81.0 and a rating of 0.96. Biggest strength: Utility damage per round at 5.7, better than 84% of level 9 players. Most room to improve: Opening duels won at 40%, better than only 2% of level 9 players. Averages 14.7 kills per match with 49% headshots. The strongest map is Mirage with a 47% win rate in 15 matches. In 10 of 40 matches the rating was 1.10 or higher (25%), in 17 it was below 0.90. In 20 matches with detailed stats: 1 4Ks and 0 aces. Got weaker: K/R −0.08, Rating −0.12, ADR −13.3, Headshots −9 pp, Win rate −10 pp. Last 30 days: 20 matches, win rate 40%, net ELO ±0.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.