-rt

Switzerland
On FACEIT since 2024 271 matches tracked 57 matches in 30 days
ELO ▲ 456
2,302
30-day peak: 2,302
Rank EU
#99,522
Switzerland #795 in Switzerland
Last updated:

How does -rt play?

Rating 0.91 (from 233 matches) K/R 0.64 ADR 72.4 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 233 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (193 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 44%−7 pp · Ø 51% better than 4%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 45%+6 pp · Ø 39% better than 83%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so clearly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 26%
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 0.93−0.10 · Ø 1.03 better than 12%
Pistol kills per match 2.3
Knife kills 5 in 271 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.6% of rounds and so well below the average (4.1%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 2.6%−1.5 pp · Ø 4.1% better than 2%
MVPs per match 1.8−0.5 · Ø 2.3 better than 4%
4Ks and aces 22x 4K, 2 aces in 193 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.3 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 91%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 92%
Enemies flashed per round 0.41+0.12 · Ø 0.29 better than 81%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, Headshots +2 pp, ELO +552
= Stayed the same
K/R at 0.64, ADR at 72.2, Win rate at 53%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: August 2026 with 0.68. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −33 ELO
26 matches · 50% win rate
On Ancient −23 ELO
28 matches · 50% win rate
On Tuesdays −37 ELO, win rate 33%

-rt loses the most ELO on Nuke: −33 ELO, 50% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 11 wins in a row · Inferno
  2. Highest rating in a match: 1.85 · Ancient
  3. Most kills in a match: 31 · Ancient

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
56% better than 66%
0.65 better than 10%
72.3 better than 9%
0.92 better than 12%
43% of 247 duels better than 9%
41% of 71 situations better than 62%
Anubis51
53% right on the average
0.63 better than 4%
73.1 better than 9%
0.90 better than 8%
48% of 166 duels better than 26%
49% of 35 situations better than 76%
Inferno42
50% better than 35%
0.68 better than 17%
78.1 better than 30%
0.96 better than 16%
50% of 129 duels better than 30%
40% of 20 situations better than 55%
Mirage35
57% better than 71%
0.57 better than 1%
65.7 better than 1%
0.83 better than 2%
46% of 81 duels better than 20%
33% of 15 situations better than 34%
Ancient28
50% better than 41%
0.69 better than 22%
73.2 better than 11%
0.95 better than 21%
49% of 61 duels better than 35%
60% of 10 situations better than 94%
Nuke26
50% better than 32%
0.67 better than 14%
72.9 better than 13%
0.93 better than 13%
51% of 69 duels better than 39%
37% of 19 situations better than 42%
Cache3
0% -
0.46 -
53.0 -
0.66-
28% of 18 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -rt plays

Across 271 matches -rt averages K/R 0.64 and ADR 72.4; the rating across the 233 rated matches is 0.91. Biggest strength: Utility damage per round at 6.3, better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.4 kills per match with 46% headshots. The strongest map is Mirage with a 57% win rate in 35 matches. In 57 of 233 matches the rating was 1.10 or higher (24%), in 118 it was below 0.90. In 193 matches with detailed stats: 22 4Ks and 2 aces. Best month by rating: August 2026 at 0.97. -rt loses the most ELO on Nuke (−33 ELO, win rate 50%). Things go best on Anubis (+160 ELO, win rate 53%). Improved over the last three months: Rating +0.05, Headshots +2 pp, ELO +552. Unchanged in recent months: K/R at 0.64, ADR at 72.2, Win rate at 53%. Last 30 days: 57 matches, win rate 61%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.