-rpc
How does -rpc play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (24 matches).
Compared with 1,836 players in this group, each player over up to their last 100 matches.
Opening
Average56% of opening duels won and so clearly above the average (51%).
Clutch
Average70% of 1v1s won and so well above the average (39%).
Weapons and aim
Average1.11 K/D and so slightly above the average (1.03).
Impact
AverageExactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).
Utility and deaths
Average0.53 enemies flashed per round and so well above the average (0.29).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageOct 2026 compared with Dec 2025 to Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.81. Last 3 months: 0.79 (at the start 0.78). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.37. Last 3 months: 1.11 (at the start 1.15). Clearly above the average (1.03).
Damage per round (ADR)
Best month: July 2026 with 84.9. Last 3 months: 81.6 (at the start 82.8). Just above the average (80.8).
Share of headshot kills
Best month: December 2025 with 56%. Last 3 months: 46% (at the start 50%). Clearly below the average (49%).
Matches won (win rate)
Best month: June 2026 with 60%. Last 3 months: 54% (at the start 44%). Clearly above the average (50%).
Best month: October 2026 with 2,150. Last 3 months: 2,150 (at the start 1,899).
Rounds with first kill
Best month: October 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 70%.
Patterns
From the last 65 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 2.04 · Mirage
- Longest win streak: 4 wins in a row · Nuke
- Most kills in a match: 40 · Inferno
Maps in detail
from the last 65 matchesCompared with players on the same level who have at least 15 matches on the map.
How -rpc plays
Across 65 matches -rpc averages K/R 0.78 and ADR 82.4; the rating across the 44 rated matches is 1.13. Biggest strength: Clutch 1v1 won at 70%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 10 · 2,001-2,249 ELO players. Averages 16.9 kills per match with 49% headshots. The strongest map is Dust 2 with a 54% win rate in 13 matches. In 23 of 44 matches the rating was 1.10 or higher (52%), in 11 it was below 0.90. In 24 matches with detailed stats: 4 4Ks and 1 ace. Best month by rating: June 2026 at 1.37. Improved over the last three months: Win rate +10 pp, ELO +251. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.79, Rating at 1.11, ADR at 81.6. Last 30 days: 24 matches, win rate 54%, net ELO +23.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.