-righteous

Russia
On FACEIT since 2017 170 matches tracked 97 matches in 30 days
ELO ▲ 73
3,087
30-day peak: 3,181
Rank EU ▲ 945 places
#5,749
Russia #1,613 in Russia
30 days · prev. #6,694 · best #4,209
Last updated:

How does -righteous play?

Rating 1.11 K/R 0.75 ADR 78.5 from 170 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 170 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 28% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 12%
Opening duels won 53%+1 pp · Ø 52% better than 53%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%0 pp · Ø 42% right on the average
Clutch 1v2 won 21%0 pp · Ø 21% right on the average
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.05).

Headshot rate 50%−3 pp · Ø 53% better than 32%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.17+0.12 · Ø 1.05 better than 76%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.2 MVPs per match and so clearly below the average (2.4).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 28%
3K rounds 4.6%+0.4 pp · Ø 4.2% better than 62%
MVPs per match 2.2−0.2 · Ø 2.4 better than 25%
4Ks and aces 31x 4K, 3 aces in 170 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 64% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.0−0.9 · Ø 3.9 better than 23%
Enemies flashed per round 0.22−0.10 · Ø 0.32 better than 20%
Deaths per round 64%−7 pp · Ø 71% better than 97%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
Whether -righteous is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 170 matches, all from the last 3 months.

Kills per round (K/R)

0.75
AugSepOct

Best month: September 2026 with 0.76.

Patterns

From the last 170 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +26 ELO
40 matches · 40% win rate
On Saturdays +21 ELO, win rate 52%

-righteous loses the most ELO in match 2 of the day: +26 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Highest rating in a match: 2.34 · Mirage
  3. Most kills in a match: 34 · Mirage

Maps in detail

from the last 170 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
66% better than 89%
0.79 better than 63%
81.4 better than 45%
1.17 better than 80%
58% of 203 duels better than 79%
43% of 49 situations better than 63%
Dust 240
53% better than 43%
0.78 better than 60%
80.7 better than 43%
1.14 better than 70%
53% of 142 duels right on the average
52% of 33 situations better than 82%
Anubis22
50% better than 32%
0.65 better than 9%
71.4 better than 6%
0.94 better than 14%
39% of 72 duels better than 2%
44% of 16 situations better than 65%
Ancient20
70% better than 92%
0.75 better than 46%
76.9 better than 22%
1.14 better than 75%
48% of 54 duels better than 24%
29% of 14 situations better than 25%
Cache11
36% -
0.73 -
77.7 -
1.07-
72% of 25 duels -
33% of 6 situations -
Nuke7
57% -
0.69 -
75.0 -
0.97-
56% of 18 duels -
20% of 5 situations -
Inferno5
20% -
0.65 -
66.2 -
0.90-
30% of 10 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -righteous plays

Across 170 matches -righteous averages K/R 0.75, ADR 78.5 and a rating of 1.11. Biggest strength: Deaths per round at just 64% (lower is better), better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 12% of level 10 · 3,000-3,499 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Ancient with a 70% win rate in 20 matches. In 82 of 170 matches the rating was 1.10 or higher (48%), in 48 it was below 0.90. In 170 matches with detailed stats: 31 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. -righteous loses the most ELO in match 2 of the day (+26 ELO, win rate 40%). Things go best on Mirage (+154 ELO, win rate 66%). Match no. 4 of the day goes best: 73% win rate, +25 ELO. Last 30 days: 97 matches, win rate 53%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.