-rgt

South Korea
On FACEIT since 2019 311 matches tracked 117 matches in 30 days
ELO ▲ 129
2,275
30-day peak: 2,310
Rank EU
#107,997
South Korea #1,585 in South Korea
Last updated:

How does -rgt play?

Rating 0.93 K/R 0.67 ADR 76.4 from 311 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 50%
Rating distribution from 311 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 21% very weak below 0.75 29%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (260 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 43%−8 pp · Ø 51% better than 3%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 17%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 45%

Weapons and aim

Weakness
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 46%−4 pp · Ø 50% better than 25%
AWP share of kills 8%−3 pp · Ø 11% better than 43%
K/D 0.91−0.12 · Ø 1.03 better than 9%
Pistol kills per match 2.3
Knife kills 1 in 311 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 18%
3K rounds 3.2%−0.9 pp · Ø 4.1% better than 13%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 31x 4K, 4 aces in 260 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.8+0.6 · Ø 4.2 better than 69%
Enemies flashed per round 0.20−0.09 · Ø 0.29 better than 23%
Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
ELO +265
= Stayed the same
K/R at 0.66, Rating at 0.93, ADR at 76.3, Headshots at 46%, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: September 2026 with 0.72. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.74).

Patterns

From the last 311 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −97 ELO
89 matches · 48% win rate
In match 1 of the day −34 ELO
71 matches · 42% win rate
On Thursdays −30 ELO, win rate 45%

-rgt loses the most ELO on Dust 2: −97 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.58 · Dust 2
  2. Longest win streak: 10 wins in a row · Dust 2
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 311 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
60% better than 78%
0.69 better than 25%
78.8 better than 37%
0.98 better than 31%
46% of 349 duels better than 21%
36% of 72 situations better than 44%
Dust 289
48% better than 37%
0.63 better than 6%
71.3 better than 8%
0.87 better than 5%
44% of 437 duels better than 15%
48% of 52 situations better than 77%
Anubis79
49% better than 36%
0.68 better than 20%
78.7 better than 35%
0.95 better than 21%
44% of 361 duels better than 13%
37% of 52 situations better than 46%
Inferno13
46% -
0.68 -
80.2 -
0.90-
32% of 47 duels -
33% of 6 situations -
Ancient11
36% -
0.53 -
66.6 -
0.76-
25% of 48 duels -
0% of 6 situations -
Cache9
33% -
0.73 -
86.2 -
0.95-
43% of 37 duels -
0% of 5 situations -
Nuke3
0% -
0.62 -
77.0 -
0.83-
33% of 9 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -rgt plays

Across 311 matches -rgt averages K/R 0.67, ADR 76.4 and a rating of 0.93. Most room to improve: Opening duels won at 43%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 14.7 kills per match with 46% headshots. The strongest map is Mirage with a 60% win rate in 107 matches. In 84 of 311 matches the rating was 1.10 or higher (27%), in 156 it was below 0.90. In 260 matches with detailed stats: 31 4Ks and 4 aces. Best month by rating: September 2026 at 1.00. -rgt loses the most ELO on Dust 2 (−97 ELO, win rate 48%). Things go best on Mirage (+76 ELO, win rate 60%). Match no. 2 of the day goes best: 65% win rate, −62 ELO. Improved over the last three months: ELO +265. Unchanged in recent months: K/R at 0.66, Rating at 0.93, ADR at 76.3, Headshots at 46%, Win rate at 51%. Last 30 days: 117 matches, win rate 50%, net ELO +35.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.