-reyzov666
How does -reyzov666 play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (30 matches).
Compared with 1,549 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 7% of rounds and so well below the average (10%).
Clutch
Average18% of 1v1s won and so well below the average (38%).
Weapons and aim
Average54% headshots and so well above the average (48%).
Impact
Average2.6 MVPs per match and so well above the average (2.2).
Utility and deaths
Weakness21% of nades dealing damage or blinding and so well below the average (36%).
Progress
One value per month, dashed line is the level 9 averageOct 2026 compared with Jul 2026.
Kills per round (K/R)
Last 3 months: 0.77 (at the start 0.89). Clearly above the average (0.72).
Rating, 1.00 is an average match
Last 3 months: 1.03 (at the start 1.22). Just above the average (1.01).
Damage per round (ADR)
Last 3 months: 79.0 (at the start 88.5). Just below the average (79.4).
Share of headshot kills
Last 3 months unchanged at 54%. Well above the average (48%).
Matches won (win rate)
Last 3 months: 43% (at the start 52%). Well below the average (49%).
Last 3 months: 2,170 (at the start 1,748).
Rounds with first kill
1v1 clutches won
Patterns
From the last 51 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Most kills in a match: 34 · Mirage
- Highest rating in a match: 2.14 · Nuke
- Longest win streak: 4 wins in a row · Anubis
Maps in detail
from the last 51 matchesCompared with players on the same level who have at least 15 matches on the map.
How -reyzov666 plays
Across 51 matches -reyzov666 averages K/R 0.82, ADR 83.0 and a rating of 1.11. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 9 players. Averages 18.6 kills per match with 54% headshots. In 23 of 51 matches the rating was 1.10 or higher (45%), in 17 it was below 0.90. In 30 matches with detailed stats: 8 4Ks and 1 ace. Improved over the last three months: ELO +422. Got weaker: K/R −0.12, Rating −0.19, ADR −9.5, Win rate −9 pp. Unchanged in recent months: Headshots at 54%. Last 30 days: 30 matches, win rate 43%, net ELO +2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.