-relic
Name history of -relic
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (47 matches).
Compared with 1,232 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so clearly above the average (50%).
Clutch
Average25% of 1v2s won and so slightly above the average (22%).
Weapons and aim
Strength1.15 K/D and so clearly above the average (1.00).
Impact
StrengthExactly 3 kills in 5.6% of rounds and so well above the average (3.9%).
Utility and deaths
Average0.49 enemies flashed per round and so well above the average (0.27).
Progress
One value per month, dashed line is the level 8 averageAug to Sep 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: August 2026 with 0.82. Last 3 months: 0.82 (at the start 0.80). Clearly above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.14. Last 3 months: 1.13 (at the start 1.11). Well above the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 92.5. Last 3 months: 91.2 (at the start 87.5). Well above the average (79.4).
Share of headshot kills
Best month: June 2026 with 57%. Last 3 months: 53% (at the start 56%). Well above the average (47%).
Matches won (win rate)
Best month: July 2026 with 71%. Last 3 months: 60% (at the start 62%). Well above the average (50%).
Best month: August 2026 with 1,681. Last 3 months: 1,663 (at the start 1,434).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 45%.
Patterns
From the last 84 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Highest rating in a match: 1.99 · Mirage
- Most kills in a match: 31 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 84 matchesCompared with players on the same level who have at least 15 matches on the map.
How -relic plays
Across 84 matches -relic averages K/R 0.81 and ADR 89.6; the rating across the 63 rated matches is 1.13. Biggest strength: 3K rounds at 5.6%, better than 95% of level 8 players. Averages 17.5 kills per match with 54% headshots. The strongest map is Mirage with a 64% win rate in 25 matches. In 30 of 63 matches the rating was 1.10 or higher (48%), in 12 it was below 0.90. In 47 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 1.14. Things go best on Mirage (+57 ELO, win rate 64%). Improved over the last three months: ELO +229. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.82, Rating at 1.13, ADR at 91.2, Win rate at 60%.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.