-relaxbtw-

Israel
On FACEIT since 2018 310 matches tracked 58 matches in 30 days
ELO ▲ 230
3,695
30-day peak: 3,701
Rank EU ▼ 68 places
#479
Israel #5 in Israel
30 days · prev. #411 · best #411
Last updated:

How does -relaxbtw- play?

Rating 1.04 K/R 0.73 ADR 81.7 from 310 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 16%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 310 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 20% good 1.10 to 1.29 21% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 21%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (222 matches).

3,500+ ELO

Compared with 1,129 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 8% of rounds and so well below the average (12%).

Rounds with first kill 8%−4 pp · Ø 12% better than 6%
Opening duels won 50%−4 pp · Ø 54% better than 13%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 22%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly below the average (1.11).

Headshot rate 55%+1 pp · Ø 54% better than 53%
AWP share of kills 2%−11 pp · Ø 13% better than 14%
K/D 1.05−0.06 · Ø 1.11 better than 16%
Pistol kills per match 2.5
Knife kills 5 in 310 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.9% of rounds and so clearly below the average (4.6%).

2K rounds 13.5%−0.6 pp · Ø 14.1% better than 20%
3K rounds 3.9%−0.7 pp · Ø 4.6% better than 16%
MVPs per match 2.4−0.1 · Ø 2.5 better than 25%
4Ks and aces 29x 4K, 4 aces in 222 matches

Utility and deaths

Average
Nades, flashes and deaths

5.6 utility damage per round and so well above the average (3.9).

Utility hit rate 35%+1 pp · Ø 34% better than 60%
Utility damage per round 5.6+1.7 · Ø 3.9 better than 88%
Enemies flashed per round 0.38+0.04 · Ø 0.34 better than 61%
Deaths per round 70%0 pp · Ø 70% right on the average

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +308
= Stayed the same
K/R at 0.73, Rating at 1.03, Headshots at 55%, Win rate at 54%
▼ Got worse
ADR −5.2

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: July 2026 with 0.75. Last 3 months: 0.73 (at the start 0.75). Clearly below the average (0.78).

Patterns

From the last 310 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −310 ELO
49 matches · 37% win rate
On Ancient −28 ELO
69 matches · 48% win rate
On Mondays −212 ELO, win rate 45%

-relaxbtw- loses the most ELO in match 3 of the day: −310 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Highest rating in a match: 2.19 · Mirage
  3. Longest win streak: 6 wins in a row · Anubis
  4. Most kills in a match: 36 · Mirage

Maps in detail

from the last 310 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
53% better than 29%
0.77 better than 30%
85.5 better than 43%
1.08 better than 31%
51% of 327 duels better than 24%
23% of 35 situations better than 7%
Ancient69
48% better than 17%
0.71 better than 14%
79.7 better than 20%
0.99 better than 13%
51% of 224 duels better than 27%
35% of 40 situations better than 36%
Anubis54
63% better than 64%
0.75 better than 26%
81.6 better than 28%
1.08 better than 33%
47% of 214 duels better than 15%
45% of 29 situations better than 63%
Nuke43
47% better than 24%
0.73 better than 36%
83.2 better than 52%
1.02 better than 39%
48% of 176 duels better than 23%
18% of 22 situations better than 9%
Dust 233
61% better than 63%
0.70 better than 10%
76.8 better than 9%
0.99 better than 8%
56% of 103 duels better than 54%
37% of 19 situations better than 41%
Cache27
59% -
0.75 -
82.7 -
1.08-
52% of 92 duels -
40% of 20 situations -
Inferno7
43% -
0.54 -
69.2 -
0.82-
46% of 28 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -relaxbtw- plays

Across 310 matches -relaxbtw- averages K/R 0.73, ADR 81.7 and a rating of 1.04. Biggest strength: Utility damage per round at 5.6, better than 88% of level 10 · 3,500+ ELO players. Most room to improve: Rounds with first kill at 8%, better than only 6% of level 10 · 3,500+ ELO players. Averages 16.0 kills per match with 55% headshots. The strongest map is Anubis with a 63% win rate in 54 matches. In 134 of 310 matches the rating was 1.10 or higher (43%), in 111 it was below 0.90. In 222 matches with detailed stats: 29 4Ks and 4 aces. Best month by rating: July 2026 at 1.07. -relaxbtw- loses the most ELO in match 3 of the day (−310 ELO, win rate 37%). Things go best in match 2 of the day (+366 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +366 ELO. Improved over the last three months: ELO +308. Got weaker: ADR −5.2. Unchanged in recent months: K/R at 0.73, Rating at 1.03, Headshots at 55%, Win rate at 54%. Last 30 days: 58 matches, win rate 60%, net ELO +230.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.