-rekogygod-

Russia
On FACEIT since 2021 227 matches tracked 42 matches in 30 days
ELO ▲ 4
3,244
30-day peak: 3,346
Rank EU ▼ 532 places
#3,108
Russia #855 in Russia
30 days · prev. #2,576 · best #2,348
Last updated:

How does -rekogygod- play?

Rating 1.17 (from 199 matches) K/R 0.80 ADR 82.7 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 83%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 199 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 30% good 1.10 to 1.29 20% normal 0.90 to 1.09 20% weak 0.75 to 0.89 13% very weak below 0.75 12%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 3,000-3,499 ELO average.
Clutcher
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).

3,000-3,499 ELO

Compared with 7,096 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

63% of opening duels won and so well above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 39%
Opening duels won 63%+11 pp · Ø 52% better than 97%

Clutch

Strength
Last one alive

2.1 clutch kills per match and so well above the average (1.5).

Clutch 1v1 won 40%0 pp · Ø 40% right on the average
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.1+0.6 · Ø 1.5 better than 90%

Weapons and aim

Average
Where do the kills come from?

1.27 K/D and so well above the average (1.05).

Headshot rate 47%−6 pp · Ø 53% better than 19%
AWP share of kills 20%+8 pp · Ø 12% better than 81%
K/D 1.27+0.22 · Ø 1.05 better than 91%
Pistol kills per match 3.0
Knife kills 1 in 227 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).

2K rounds 15.0%+1.5 pp · Ø 13.5% better than 76%
3K rounds 4.4%+0.2 pp · Ø 4.2% better than 54%
MVPs per match 2.40.0 · Ø 2.4 right on the average
4Ks and aces 30x 4K, 3 aces in 155 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 63% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 27%−7 pp · Ø 34% better than 9%
Utility damage per round 4.0+0.1 · Ø 3.9 better than 56%
Enemies flashed per round 0.30−0.02 · Ø 0.32 better than 44%
Deaths per round 63%−8 pp · Ø 71% better than 98%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Headshots +2 pp, ELO +443
= Stayed the same
ADR at 83.5
▼ Got worse
Win rate −8 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.79
MayJunJulAugSepOct

Best month: September 2026 with 0.92. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day +13 ELO
60 matches · 48% win rate
From match 5 of the day +14 ELO
29 matches · 41% win rate
Between 12:00 and 18:00 +128 ELO, win rate 48%
On Wednesdays −63 ELO, win rate 42%

-rekogygod- loses the most ELO in match 2 of the day: +13 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Most kills in a match: 36 · Dust 2
  3. Highest rating in a match: 2.58 · Dust 2

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 283
54% better than 47%
0.80 better than 69%
81.5 better than 47%
1.17 better than 77%
66% of 261 duels better than 97%
27% of 55 situations better than 19%
Mirage75
64% better than 86%
0.80 better than 68%
84.8 better than 62%
1.18 better than 82%
62% of 242 duels better than 93%
56% of 43 situations better than 91%
Anubis37
49% better than 28%
0.79 better than 67%
84.0 better than 62%
1.15 better than 76%
56% of 88 duels better than 70%
30% of 27 situations better than 29%
Ancient14
64% -
0.70 -
75.4 -
0.99-
45% of 33 duels -
33% of 3 situations -
Inferno7
43% -
0.89 -
81.2 -
1.37-
60% of 20 duels -
57% of 7 situations -
Cache6
83% -
0.80 -
84.2 -
1.18-
63% of 24 duels -
50% of 2 situations -
Overpass3
67% -
0.80 -
86.2 -
1.09-
43% of 7 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -rekogygod- plays

Across 227 matches -rekogygod- averages K/R 0.80 and ADR 82.7; the rating across the 199 rated matches is 1.17. Biggest strength: Deaths per round at just 63% (lower is better), better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 75 matches. In 112 of 199 matches the rating was 1.10 or higher (56%), in 48 it was below 0.90. In 155 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.35. -rekogygod- loses the most ELO in match 2 of the day (+13 ELO, win rate 48%). Things go best on Mirage (+96 ELO, win rate 64%). Match no. 3 of the day goes best: 74% win rate, +20 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +2 pp, ELO +443. Got weaker: Win rate −8 pp. Unchanged in recent months: ADR at 83.5. Last 30 days: 42 matches, win rate 52%, net ELO +64.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.