-rekogygod-
Name history of -rekogygod-
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does -rekogygod- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (155 matches).
Compared with 7,096 players in this group, each player over up to their last 100 matches.
Opening
Average63% of opening duels won and so well above the average (52%).
Clutch
Strength2.1 clutch kills per match and so well above the average (1.5).
Weapons and aim
Average1.27 K/D and so well above the average (1.05).
Impact
AverageExactly 2 kills in 15.0% of rounds and so clearly above the average (13.5%).
Utility and deaths
AverageDied in 63% of rounds and so well below the average (71%). Lower is better.
Progress
One value per month, dashed line is the level 10 · 3,000-3,499 ELO averageAug to Oct 2026 compared with May to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.92. Last 3 months: 0.81 (at the start 0.76). Clearly above the average (0.74).
Rating, 1.00 is an average match
Best month: September 2026 with 1.35. Last 3 months: 1.18 (at the start 1.13). Well above the average (1.05).
Damage per round (ADR)
Best month: September 2026 with 90.8. Last 3 months: 83.5 (at the start 81.3). Slightly above the average (80.8).
Share of headshot kills
Best month: October 2026 with 49%. Last 3 months: 48% (at the start 46%). Clearly below the average (53%).
Matches won (win rate)
Best month: July 2026 with 66%. Last 3 months: 55% (at the start 63%). Clearly above the average (52%).
Best month: October 2026 with 3,346. Last 3 months: 3,319 (at the start 2,876).
Rounds with first kill
Best month: September 2026 with 12%.
1v1 clutches won
Best month: September 2026 with 42%.
Patterns
From the last 227 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
-rekogygod- loses the most ELO in match 2 of the day: +13 ELO, 48% win rate
Records and milestones
from recorded matches- Longest win streak: 8 wins in a row · Mirage
- Most kills in a match: 36 · Dust 2
- Highest rating in a match: 2.58 · Dust 2
Maps in detail
from the last 227 matchesCompared with players on the same level who have at least 15 matches on the map.
How -rekogygod- plays
Across 227 matches -rekogygod- averages K/R 0.80 and ADR 82.7; the rating across the 199 rated matches is 1.17. Biggest strength: Deaths per round at just 63% (lower is better), better than 98% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 27%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Mirage with a 64% win rate in 75 matches. In 112 of 199 matches the rating was 1.10 or higher (56%), in 48 it was below 0.90. In 155 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: September 2026 at 1.35. -rekogygod- loses the most ELO in match 2 of the day (+13 ELO, win rate 48%). Things go best on Mirage (+96 ELO, win rate 64%). Match no. 3 of the day goes best: 74% win rate, +20 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Headshots +2 pp, ELO +443. Got weaker: Win rate −8 pp. Unchanged in recent months: ADR at 83.5. Last 30 days: 42 matches, win rate 52%, net ELO +64.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.