-regeleee-

Romania
On FACEIT since 2025 143 matches tracked 49 matches in 30 days
ELO ▲ 82
2,049
30-day peak: 2,049
Rank EU
#209,934
Romania #2,593 in Romania
Last updated:

How does -regeleee- play?

Rating 1.11 K/R 0.81 ADR 88.9 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 143 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 21% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (104 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 92%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 11%−1 pp · Ø 12% better than 59%
K/D 1.09+0.06 · Ø 1.03 better than 71%
Pistol kills per match 2.9
Knife kills 14 in 143 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.6% of rounds and so well above the average (4.1%).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 66%
3K rounds 5.6%+1.5 pp · Ø 4.1% better than 93%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 37x 4K, 1 ace in 104 matches

Utility and deaths

Average
Nades, flashes and deaths

30% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 30%−5 pp · Ø 35% better than 18%
Utility damage per round 5.4+1.2 · Ø 4.2 better than 81%
Enemies flashed per round 0.39+0.10 · Ø 0.29 better than 77%
Deaths per round 74%+2 pp · Ø 72% better than 23%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +3 pp, ELO +156
= Stayed the same
K/R at 0.81, Rating at 1.11, ADR at 89.5
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: October 2026 with 0.85. Last 3 months unchanged at 0.81. Clearly above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −83 ELO
23 matches · 48% win rate
On Anubis −29 ELO
32 matches · 59% win rate
Between 12:00 and 18:00 −54 ELO, win rate 49%

-regeleee- loses the most ELO on Mirage: −83 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 42 · Mirage
  2. Highest rating in a match: 2.05 · Dust 2
  3. Longest win streak: 6 wins in a row · Dust 2

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
61% better than 82%
0.83 better than 87%
92.3 better than 92%
1.16 better than 86%
57% of 281 duels better than 79%
31% of 26 situations better than 31%
Anubis32
59% better than 74%
0.80 better than 80%
88.2 better than 86%
1.08 better than 68%
53% of 206 duels better than 60%
24% of 17 situations better than 17%
Mirage23
48% better than 39%
0.83 better than 86%
88.4 better than 83%
1.15 better than 84%
46% of 150 duels better than 21%
64% of 14 situations better than 97%
Ancient15
67% better than 90%
0.83 better than 87%
91.9 better than 92%
1.16 better than 89%
54% of 90 duels better than 66%
20% of 5 situations better than 13%
Nuke11
27% -
0.76 -
83.8 -
0.96-
57% of 79 duels -
0% of 3 situations -
Inferno7
43% -
0.68 -
77.4 -
0.99-
30% of 27 duels -
0% of 5 situations -
Cache3
0% -
0.67 -
73.6 -
0.95-
55% of 22 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How -regeleee- plays

Across 143 matches -regeleee- averages K/R 0.81, ADR 88.9 and a rating of 1.11. Biggest strength: 3K rounds at 5.6%, better than 93% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 45% headshots. The strongest map is Ancient with a 67% win rate in 15 matches. In 65 of 143 matches the rating was 1.10 or higher (45%), in 39 it was below 0.90. In 104 matches with detailed stats: 37 4Ks and 1 ace. Best month by rating: October 2026 at 1.17. -regeleee- loses the most ELO on Mirage (−83 ELO, win rate 48%). Things go best in match 2 of the day (−30 ELO, win rate 59%). Match no. 2 of the day goes best: 59% win rate, −30 ELO. Improved over the last three months: Headshots +3 pp, ELO +156. Got weaker: Win rate −7 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.11, ADR at 89.5. Last 30 days: 49 matches, win rate 45%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.