-redx85

Turkey
124 matches tracked 69 matches in 30 days
Last updated:

How does -redx85 play?

Rating 1.01 K/R 0.71 ADR 78.1 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
on par on level 7
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 124 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 22% very weak below 0.75 15%
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (106 matches).

Compared with 1,203 players on level 7, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

-redx85 wins 52 of 100 opening duels. 2 percentage points above the level 7 average (50%).

Rounds with first kill 9%−1 pp better than 36%
Opening duels won 52%+2 pp better than 71%

Clutch

Average
Last one alive

Averages 1.7 kills per match as the last one alive. On par with the level 7 average (1.7).

Clutch 1v1 won 39%0 pp on par
Clutch 1v2 won 21%0 pp on par
Clutch kills per match 1.70.0 on par

Weapons and aim

Average
Where do the kills come from?

1.03 kills per death. 0.03 above the level 7 average (1.00).

Headshot rate 46%0 pp on par
AWP share of kills 13%+2 pp better than 69%
K/D 1.03+0.03 better than 69%
Pistol kills per match 2.5
Knife kills 2 in 124 matches

Impact

Average
Damage and big rounds

-redx85 gets exactly 3 kills in 3.5 of 100 rounds. 0.4 percentage points below the level 7 average (3.9%).

2K rounds 12.8%−0.4 pp better than 46%
3K rounds 3.5%−0.4 pp better than 35%
MVPs per match 2.1−0.2 better than 39%
4Ks and aces 19x 4K, 2 aces in 106 matches

Utility and deaths

Average
Nades, flashes and deaths

-redx85 dies in 69 of 100 rounds. 3 percentage points below the level 7 average (72%). Lower is better.

Utility hit rate 32%−3 pp better than 31%
Utility damage per round 4.5+0.3 better than 61%
Enemies flashed per round 0.32+0.05 better than 66%
Deaths per round 69%−3 pp better than 89%

Progress

One value per month, dashed line is the level 7 average
Whether -redx85 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 106 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: October 2026 with 0.74.

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −49 ELO
29 matches · 59% win rate
On Sundays ±0 ELO, win rate 41%

-redx85 loses the most ELO on Ancient: −49 ELO, 59% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Mirage
  2. Highest rating in a match: 1.84 · Dust 2
  3. Most kills in a match: 35 · Cache

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 247
55% better than 68%
0.72 on par
79.0 on par
1.03 better than 63%
52% of 182 duels better than 65%
38% of 37 situations on par
Ancient29
59% better than 73%
0.77 better than 74%
83.3 better than 71%
1.07 better than 79%
58% of 103 duels better than 87%
38% of 29 situations on par
Anubis15
40% better than 17%
0.71 better than 46%
76.1 better than 35%
1.01 better than 57%
52% of 62 duels better than 57%
25% of 12 situations better than 21%
Mirage13
38% -
0.66 -
71.9 -
0.93-
52% of 42 duels -
38% of 8 situations -
Inferno8
25% -
0.72 -
76.7 -
1.03-
36% of 28 duels -
0% of 3 situations -
Cache5
20% -
0.58 -
71.4 -
0.81-
37% of 30 duels -
100% of 2 situations -
Nuke5
40% -
0.66 -
74.7 -
0.92-
80% of 15 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -redx85 plays

Across 124 matches -redx85 averages K/R 0.71, ADR 78.1 and a rating of 1.01. Biggest strength: Deaths per round at just 69% (lower is better), better than 89% of level 7 players. Averages 16.3 kills per match with 46% headshots. The strongest map is Ancient with a 59% win rate in 29 matches. In 44 of 124 matches the rating was 1.10 or higher (35%), in 45 it was below 0.90. In 106 matches with detailed stats: 19 4Ks and 2 aces. Best month by rating: October 2026 at 1.05. -redx85 loses the most ELO on Ancient (−49 ELO, win rate 59%). Things go best on Dust 2 (+56 ELO, win rate 55%). Last 30 days: 69 matches, win rate 45%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.