-redjohn_

Brazil
377 matches tracked 174 matches in 30 days
ELO ▲ 78
2,051
30-day peak: 2,281
Rank SA ▼ 1,394 places
#5,458 #3,994 in BR
30 days · before #4,064 · best #4,064
Last updated:

How does -redjohn_ play?

Rating 0.95 (from 186 matches) K/R 0.70 ADR 76.8 from 377 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15% on level 10
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 52%
Rating spread from 186 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 23% very weak below 0.75 26%
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (332 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%−1 pp better than 44%
Opening duels won 50%−1 pp better than 39%

Clutch

Average
Last one alive
Clutch 1v1 won 34%−5 pp better than 27%
Clutch 1v2 won 20%−1 pp better than 40%
Clutch kills per match 1.4−0.2 better than 30%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 54%+3 pp better than 70%
AWP share of kills 14%+3 pp better than 70%
K/D 0.96−0.07 better than 22%
Pistol kills per match 2.7
Knife kills 1 in 377 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.5%−0.8 pp better than 25%
Rounds with 3K 3.7%−0.4 pp better than 32%
MVPs per match 1.9−0.4 better than 8%
4Ks and aces 45x 4K, 8 aces in 332 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 35%0 pp level
Utility damage per round 4.9+0.8 better than 73%
Enemies flashed per round 0.27−0.03 better than 44%
Rounds with a death 73%+2 pp better than 31%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
Win rate +12 pp, ELO +453
= Stayed the same
Headshots at 54%
▼ Got worse
K/R −0.04, ADR −4.1

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: June 2026 with 0.75. Last 3 months: 0.69 (at the start 0.73).

Patterns

From the last 377 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −79 ELO
82 matches · 46% wins
On Dust 2 −23 ELO
107 matches · 54% wins
On Mondays −23 ELO, win rate 36%

-redjohn_ loses the most ELO in match 1 of the day: −79 ELO, 46% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 2.23 · Inferno
  3. Longest win streak: 11 wins in a row · Dust 2

Maps in detail

from the last 377 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2107
54% better than 58%
0.66 better than 14%
73.0 better than 13%
0.93 better than 16%
47% of 478 duels better than 27%
34% of 58 situations better than 41%
Mirage101
53% better than 54%
0.72 better than 39%
78.8 better than 39%
0.96 better than 26%
55% of 411 duels better than 69%
27% of 44 situations better than 18%
Ancient66
50% better than 41%
0.71 better than 32%
77.4 better than 27%
0.99 better than 34%
49% of 268 duels better than 37%
43% of 35 situations better than 68%
Anubis35
51% better than 47%
0.71 better than 33%
79.9 better than 44%
0.95-
49% of 138 duels better than 34%
50% of 22 situations better than 77%
Cache31
45% -
0.66 -
75.2 -
0.94-
59% of 117 duels -
17% of 12 situations -
Inferno24
46% better than 22%
0.73 better than 41%
81.4 better than 49%
0.98-
48% of 99 duels better than 27%
38% of 16 situations better than 46%
Nuke11
36% -
0.72 -
75.4 -
0.91-
51% of 43 duels -
14% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -redjohn_ plays

Across 377 matches -redjohn_ averages K/R 0.70 and ADR 76.8; the rating across the 186 rated matches is 0.95. Most room to improve: Rating at 0.95. That is better than only 15% of players on level 10. On average 15.1 kills per match, 54% of them headshots. The strongest map is Dust 2 with a 54% win rate in 107 matches. In 57 of 186 matches the rating was 1.10 or higher (31%), in 90 it was below 0.90. In 332 matches with detailed stats: 45 4Ks and 8 aces. Best month by rating: October 2026 at 0.97. -redjohn_ loses the most ELO in match 1 of the day (−79 ELO, win rate 46%). Things go best from match 5 of the day (+248 ELO, win rate 58%). Improved over the last three months: Win rate +12 pp, ELO +453. Got weaker: K/R −0.04, ADR −4.1. Unchanged in recent months: Headshots at 54%. Last 30 days: 174 matches, win rate 52%, ELO balance +293.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.