-raz0r

Russia
On FACEIT since 2014 146 matches tracked 64 matches in 30 days
ELO ▼ 67
2,247
30-day peak: 2,337
Rank EU
#117,297
Russia #33,104 in Russia
Last updated:

How does -raz0r play?

Rating 1.05 K/R 0.75 ADR 83.6 from 146 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 146 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 24% normal 0.90 to 1.09 27% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (92 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 64%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.08+0.06 · Ø 1.02 better than 69%
Pistol kills per match 2.6
Knife kills 2 in 146 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.1% of rounds and so right on the average (4.1%).

2K rounds 13.4%+0.1 pp · Ø 13.3% better than 49%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 14x 4K, 0 aces in 92 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 95%
Utility damage per round 5.3+1.1 · Ø 4.2 better than 78%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Win rate +5 pp, ELO +346
= Stayed the same
Rating at 1.04, Headshots at 47%
▼ Got worse
K/R −0.04, ADR −6.5

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.74 (at the start 0.78). Right on the average (0.74).

Patterns

From the last 146 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −75 ELO
25 matches · 32% win rate
On Anubis −25 ELO
20 matches · 35% win rate
Between 18:00 and 24:00 +28 ELO, win rate 40%
On Mondays −22 ELO, win rate 32%

-raz0r loses the most ELO in match 1 of the day: −75 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Anubis
  2. Highest rating in a match: 2.24 · Mirage
  3. Most kills in a match: 41 · Mirage

Maps in detail

from the last 146 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 243
47% better than 33%
0.78 better than 70%
86.6 better than 76%
1.07 better than 63%
54% of 158 duels better than 64%
43% of 28 situations better than 66%
Mirage35
51% better than 48%
0.77 better than 67%
86.2 better than 77%
1.06 better than 63%
50% of 141 duels better than 45%
52% of 21 situations better than 84%
Ancient29
48% better than 40%
0.75 better than 54%
80.7 better than 45%
1.06 better than 61%
56% of 117 duels better than 75%
42% of 26 situations better than 59%
Anubis20
35% better than 8%
0.72 better than 41%
80.4 better than 47%
1.04 better than 53%
63% of 49 duels better than 96%
30% of 10 situations better than 32%
Inferno10
50% -
0.81 -
88.8 -
1.13-
59% of 34 duels -
50% of 8 situations -
Nuke6
33% -
0.59 -
69.2 -
0.75-
33% of 27 duels -
0% of 4 situations -
Cache3
33% -
0.78 -
79.4 -
1.11-
40% of 10 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -raz0r plays

Across 146 matches -raz0r averages K/R 0.75, ADR 83.6 and a rating of 1.05. Biggest strength: Utility hit rate at 44%, better than 95% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 18% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 47% headshots. The strongest map is Mirage with a 51% win rate in 35 matches. In 62 of 146 matches the rating was 1.10 or higher (42%), in 44 it was below 0.90. In 92 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: July 2026 at 1.08. -raz0r loses the most ELO in match 1 of the day (−75 ELO, win rate 32%). Things go best on Dust 2 (+25 ELO, win rate 47%). Improved over the last three months: Win rate +5 pp, ELO +346. Got weaker: K/R −0.04, ADR −6.5. Unchanged in recent months: Rating at 1.04, Headshots at 47%. Last 30 days: 64 matches, win rate 50%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.