-rasyk0

Russia
On FACEIT since 2020 241 matches tracked 81 matches in 30 days
ELO ▲ 200
3,191
30-day peak: 3,252
Rank EU ▲ 366 places
#3,871
Russia #1,068 in Russia
30 days · prev. #4,237 · best #2,526
Last updated:

How does -rasyk0 play?

Rating 1.15 (from 224 matches) K/R 0.82 ADR 84.1 from 226 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 78%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 224 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 26% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 11% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so clearly above the average (52%).

Rounds with first kill 13%+2 pp · Ø 11% better than 80%
Opening duels won 57%+5 pp · Ø 52% better than 81%

Clutch

Average
Last one alive

32% of 1v1s won and so well below the average (42%).

Clutch 1v1 won 32%−10 pp · Ø 42% better than 15%
Clutch 1v2 won 19%−2 pp · Ø 21% better than 31%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (53%).

Headshot rate 38%−15 pp · Ø 53% better than 2%
AWP share of kills 43%+31 pp · Ø 12% better than 99%
K/D 1.18+0.13 · Ø 1.05 better than 78%
Pistol kills per match 3.0
Knife kills 9 in 226 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.2% of rounds and so clearly above the average (13.5%).

2K rounds 15.2%+1.7 pp · Ø 13.5% better than 80%
3K rounds 5.1%+0.9 pp · Ø 4.2% better than 78%
MVPs per match 2.6+0.2 · Ø 2.4 better than 67%
4Ks and aces 33x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

21% of nades dealing damage or blinding and so well below the average (34%).

Utility hit rate 21%−13 pp · Ø 34% better than 1%
Utility damage per round 1.8−2.1 · Ø 3.9 better than 2%
Enemies flashed per round 0.320.00 · Ø 0.32 right on the average
Deaths per round 69%−2 pp · Ø 71% better than 64%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +5 pp
= Stayed the same
K/R at 0.81, Rating at 1.15, ADR at 83.9, Headshots at 37%, ELO at 3,221
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: June 2026 with 0.85. Last 3 months: 0.81 (at the start 0.82). Clearly above the average (0.75).

Patterns

From the last 226 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −238 ELO
59 matches · 53% win rate
In match 3 of the day −110 ELO
35 matches · 46% win rate
On Sundays −28 ELO, win rate 49%

-rasyk0 loses the most ELO on Dust 2: −238 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 62 · Anubis
  2. Highest rating in a match: 2.56 · Dust 2
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 226 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage81
52% better than 37%
0.84 better than 81%
85.3 better than 65%
1.17 better than 80%
61% of 384 duels better than 90%
40% of 53 situations better than 54%
Dust 259
53% better than 43%
0.79 better than 64%
83.5 better than 57%
1.13 better than 67%
55% of 312 duels better than 63%
29% of 28 situations better than 22%
Anubis36
64% better than 78%
0.83 better than 82%
82.6 better than 56%
1.18 better than 83%
63% of 172 duels better than 94%
25% of 28 situations better than 18%
Nuke23
52% better than 29%
0.80 better than 65%
84.3 better than 59%
1.11 better than 59%
57% of 113 duels better than 69%
38% of 16 situations better than 44%
Cache14
50% -
0.79 -
82.3 -
1.11-
53% of 59 duels -
27% of 11 situations -
Ancient7
71% -
0.84 -
83.8 -
1.16-
59% of 27 duels -
33% of 6 situations -
Inferno6
33% -
0.86 -
87.7 -
1.16-
63% of 32 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How -rasyk0 plays

Across 226 matches -rasyk0 averages K/R 0.82 and ADR 84.1; the rating across the 224 rated matches is 1.15. Biggest strength: Opening duels won at 57%, better than 81% of level 10 · 3,000-3,499 ELO players. Most room to improve: Utility hit rate at 21%, better than only 1% of level 10 · 3,000-3,499 ELO players. Averages 17.7 kills per match with 38% headshots. The strongest map is Anubis with a 64% win rate in 36 matches. In 120 of 224 matches the rating was 1.10 or higher (54%), in 54 it was below 0.90. In 167 matches with detailed stats: 33 4Ks and 4 aces. Best month by rating: June 2026 at 1.27. -rasyk0 loses the most ELO on Dust 2 (−238 ELO, win rate 53%). Things go best on Mirage (+151 ELO, win rate 52%). Improved over the last three months: Win rate +5 pp. Unchanged in recent months: K/R at 0.81, Rating at 1.15, ADR at 83.9, Headshots at 37%, ELO at 3,221. Last 30 days: 81 matches, win rate 58%, net ELO −112.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.